As promised in [url=https://store.steampowered.com/app/1125390/Atrio_The_Dark_Wild/]our last post[/url], we've been hard at work to improve the gameplay experience
[h2]Gameplay Improvements[/h2]
[h3]1. Pickerpals[/h3]
[list]
[*]Pickerpals have been updated to pick the plant closest to their base
[*]Pickerpals walk 25% faster
[*]Pickerpals range reduced from a 30x30m grid -> 20x20m grid
[*]Based on our rough measurements, pickerpals collect 1.45x more items per minutre, and produce a more consistent output of items gathered (7 pickerpals gather ~31 bulbs/min)
[*]Reduced the number of pickerpals in the early supply pods (since they work so much faster)
[/list]
[h3]2. Dispense chest[/h3]
[list]
[*]Dispense chest outputs up to 32/min
[/list]
[h3]3. Pushback splitters[/h3]
[list]
[*] When an assembly line is clogged, pushbacks switch to automatically pushing new items every second. When the line begins to move again, they switch back to pushing every second item.
[/list]
[img]{STEAM_CLAN_IMAGE}/35579864/3f5aad366265658f6a8e602e70734dfa829f0de2.gif[/img]
[h3]4. Factories[/h3]
[list]
[*]We noticed some odd bugs where if you placed a factory, smelter, mini deer, electronics factory ontop of core items (like sap, glowbulbs, grav rock etc), the items would "plug up" the factory making it seem like the factories don't work.
[*]Now, when you place them ontop of core items, the factory will spit them out
[*]Fixed a bug where you could pipe items into the corners of the factory
[/list]
[img]{STEAM_CLAN_IMAGE}/35579864/6687afba28fb8de994e49d243ae3cfed173c1750.gif[/img]
[h2]Status report[/h2]
We want to stay accountable for the features we promise to fix, so here's a status report of where we stand:
[h3]Gameplay improvements (50% complete)[/h3]
[olist]
[*] FIXED - The pickerpal RNG & the Fuel depot
[*] FIXED - Pushback splitters should be more useful
[*] FIXED - Tornatoads should wait if line is full (same with saptaps)
[*] IN PROGRESS - Key Rebinding (in settings)
[*] TODO - Fast travel kind of sucks
[*] TODO - pushbacks should be more readily available
[/olist]
[h3]Bug fixes (60% complete)[/h3]
[olist]
[*] FIXED - Plunger quest dialogue says you have purple batteries, but you don't actually have them
[*] FIXED - Electric flowers west of the station don't regenerate
[*] FIXED - Factories stop auto pulling items late into the game
[*] FIXED - Building an item (or leaving the backpack) under the Iris-Station deletes the Station 4 chip
[*] FIXED - Placing factories on top of core items breaks stuff
[*] FIXED - Players can die during the punk monk sequence, stopping them from unlocking the blue bar
[*] TODO - Players dying on odd spots and their bodies aren't accessible
[*] TODO - Deer factories are "vanishing"
[*] TODO - Bees not working as expected? (need investigating)
[/olist]