Improving Atrio - Pickerpals & pushbacks

As promised in [url=https://store.steampowered.com/app/1125390/Atrio_The_Dark_Wild/]our last post[/url], we've been hard at work to improve the gameplay experience [h2]Gameplay Improvements[/h2] [h3]1. Pickerpals[/h3] [list] [*]Pickerpals have been updated to pick the plant closest to their base [*]Pickerpals walk 25% faster [*]Pickerpals range reduced from a 30x30m grid -> 20x20m grid [*]Based on our rough measurements, pickerpals collect 1.45x more items per minutre, and produce a more consistent output of items gathered (7 pickerpals gather ~31 bulbs/min) [*]Reduced the number of pickerpals in the early supply pods (since they work so much faster) [/list] [h3]2. Dispense chest[/h3] [list] [*]Dispense chest outputs up to 32/min [/list] [h3]3. Pushback splitters[/h3] [list] [*] When an assembly line is clogged, pushbacks switch to automatically pushing new items every second. When the line begins to move again, they switch back to pushing every second item. [/list] [img]{STEAM_CLAN_IMAGE}/35579864/3f5aad366265658f6a8e602e70734dfa829f0de2.gif[/img] [h3]4. Factories[/h3] [list] [*]We noticed some odd bugs where if you placed a factory, smelter, mini deer, electronics factory ontop of core items (like sap, glowbulbs, grav rock etc), the items would "plug up" the factory making it seem like the factories don't work. [*]Now, when you place them ontop of core items, the factory will spit them out [*]Fixed a bug where you could pipe items into the corners of the factory [/list] [img]{STEAM_CLAN_IMAGE}/35579864/6687afba28fb8de994e49d243ae3cfed173c1750.gif[/img] [h2]Status report[/h2] We want to stay accountable for the features we promise to fix, so here's a status report of where we stand: [h3]Gameplay improvements (50% complete)[/h3] [olist] [*] FIXED - The pickerpal RNG & the Fuel depot [*] FIXED - Pushback splitters should be more useful [*] FIXED - Tornatoads should wait if line is full (same with saptaps) [*] IN PROGRESS - Key Rebinding (in settings) [*] TODO - Fast travel kind of sucks [*] TODO - pushbacks should be more readily available [/olist] [h3]Bug fixes (60% complete)[/h3] [olist] [*] FIXED - Plunger quest dialogue says you have purple batteries, but you don't actually have them [*] FIXED - Electric flowers west of the station don't regenerate [*] FIXED - Factories stop auto pulling items late into the game [*] FIXED - Building an item (or leaving the backpack) under the Iris-Station deletes the Station 4 chip [*] FIXED - Placing factories on top of core items breaks stuff [*] FIXED - Players can die during the punk monk sequence, stopping them from unlocking the blue bar [*] TODO - Players dying on odd spots and their bodies aren't accessible [*] TODO - Deer factories are "vanishing" [*] TODO - Bees not working as expected? (need investigating) [/olist]