Hey everyone,
After a year and a half in early access, we're ready to[b] release Atrio out into the dark wild[/b] (see what I did there??! hahaha- sorry)
We've tweaked, tuned, polished and perfected and now the game is ready for the world to enjoy.
[h1]Launch Trailer[/h1]
[previewyoutube=mdz83FL8OUU;full][/previewyoutube]
[h1]Change overview[/h1]
[h3]Story mode[/h3]
The story mode is finally here! Most players take between 12-18 hours to get through, and we can't wait to see what mysteries you unfurl.
- removed the walls from early access
- Added all remaining stations
- Added ending cinematic
- Completed the dialogue for all stations
[h3]UI changes[/h3]
- New title menu with new particle systems, and a higher quality background image
- Factories, smelters, scrap chests and other items have color coded UI
- Fixed an issue where buttons would double click
- Cleaned up the research menu, updated the UI
[h3]Gameplay changes[/h3]
Note: To avoid spoilers, we've kept many of the changes secret (for you to discover in story mode)
- Introduced the Smoke bomb
- Updated all supply pod battles
- Introduced new type of bee that attacks the supply pod
- Tornatoads are invulnerable to smoke bombs
- Fuel depot rebalanced for the new fuel types
- Player has new death animations when killed by pushbacks
- Optimized the nav mesh so creatures use less processing power
- Polished the selection algorithm to be more intuitive for controller
- Added back in rain
We also dropped our final vlog before launch:
[previewyoutube=Xdc4ZJ32jh4;full][/previewyoutube]
There are so many more changes, but we'll leave them for you to discover!
[img]{STEAM_CLAN_IMAGE}/35579864/351383e2e5631d201d93f6fa93e5bf46fec7e378.jpg[/img]
We're so, SO excited for you to discover Atrio: The Dark Wild.
Happy playing!
-Stephen & the Isto Team