Improved Match Engine and New Player Roles Added

90 Minute Fever - Online Football (Soccer) Manager

90 Minute Fever is an online football management game that offers extremely challenging gameplay where you get to compete against others from all over the world!

Hi everyone This update primarily focusses on improving the match engine itself, with a particular focus on player decision-making. Thanks for all the feedback people have been providing. Much of it has been incorporated into this update. There have been significant improvements to player decision-making with regards to passing, shooting, dribbling, and heading, as well as both defensive and offensive movement. From a visual point of view, the way the ball is represented when it is off the ground is much clearer. [img]{STEAM_CLAN_IMAGE}/25309476/dd8e67e619e1f7d3d8d8a21cd15d320e5a5a1059.png[/img] There have been numerous updates to current player roles and some brand new player roles created. Many of these new roles additions/changes were created in order to enable more types of tactics to be created (and to provide some additional counters to the more popular tactics). [img]{STEAM_CLAN_IMAGE}/25309476/4b450283183ea23a803064bcf10222193453b22e.jpg[/img] We expect there to be a significant shake-up to the tactics and player meta (i.e. which tactics people are using and which types of players people are looking to recruit), so be prepared to play some games to test out some new tactics to help adjust to the significant changes! This is the third in a series of updates focussing on improving the match experience. The Changelog for the update can be found here: https://steamcommunity.com/app/468070/discussions/1/3936769163092017612/