Satirical, short and simple point-and-click "simulation" game about the meaninglessness of life.
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Hey Steam!
The first 24 hours of the Imagine Lifetimes release are almost behind us. Thank you all so much for the support so far. The game seems stable and no bugs have been reported so far, that's great news!
Based on a handful of reviews, the average playtime and % unlocked of certain achievements, this patch solves some simple but important design flaws. Data shows that when players reach their first ending they assume they've completed the game and quit early. This is a design flaw, because the game has multiple endings (20) and is meant to be played and explored on loop.
With each new ending unlocked, new paths become available throughout and the content intensifies.
[b]The retirement path and ending seemed to be the main culprit. Here's some small but vital fixes:[/b]
[list]
[*] The achievement for this ending unlocked too early prior to dying, this is now fixed
[*] After completing this ending a text will be displayed (Ending 1/20) indicating your progress
[*] If you press quit [X] or clear [C] during this ending sequence, you will skip ahead and be reborn
[*] Once reborn, clicking anything will unlock your imagination, a vital part of the game
[/list]
From now on, as long as you have at least 1 ending completed, you will definitely be able to find the imagination (brain). This is where all your progress is stored, displaying all your completed endings, secrets and challenges. You'll also be able to uncover the main backstory cut-scenes in this menu.
Hopefully these fixes will improve the experience for you. Thank you for your honest feedback and please do keep sending me your thoughts. Your reviews are extremely valuable for the growth of this game.
[b]If you've played and experienced a good chunk of the game, please consider leaving your review.[/b]
Cheers,
-Tim (Frycandle)
[i]P.S. Special thanks to the ZFAM for waiting on this update! <3[/i]