[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30852012/67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif[/img]
Hello there dungeon crawlers!
I know it's been a while since the last update, but this one will be a relatively small one regardless :( . I'll go into why this is the case but lets start with the list of changes and additions first ;) !
[h1]Changes[/h1]
[list]
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Now the game supports a much wider range of controller devices. With older joysticks and game-pads it tries to emulate the mapping of the Xbox 360 controller automatically. In the "Controls" menu you can re-map your buttons if the game fails to capture a sensible layout. If you had to use x360ce before you probably don't need it anymore :) !
[*][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30852012/6a5d4da0607e266846341f3ffec2ffc6688f8ad6.png[/img]
Pressing [u][b]Left Ctrl + R[/b][/u] in the dungeon restarts the run immediately without confirmation now. I forgot about this modification, but many of you requested it multiple times so I finally added this hot-key.
[*][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30852012/ef39a5677f5f526ed09220786eee345dc43dd51b.png[/img]
A little balance fix: the skill of the Zombie was tweaked heavily. Their regeneration now only triggers if you can damage them for a given minimum amount (5), so you won't hit a wall going against these monsters regardless of your build having high defense/health/dodge but low damage. I hope this is another step in the right direction for making the game feel challenging, but fair.
[/list]
Another tiny extra is the [url=http://store.steampowered.com/quickref/690560]InputGuide[/url]. It's an official documentation containing all the relevant information about possible control mechanisms, hot-keys and default button mappings. I'll do my best to keep it up-to-date if something changes and I'll provide localized versions too in the future!
So as I mentioned it is not a huge list, but took some time to deliver. The reasons behind this are the larger features I'm working on. I'm currently juggling between several longer-term projects and they take up all my time. These are: organizing and delivering official localizations, more robust tools and guidelines for translators, the "save and continue later" feature, porting the game to other desktop operating systems (Mac & Linux) and I'm also working on a "secret" big update, but that is all I can tell about this as I want it to be a surprise plus I'm super unsure when I will be able to finish and release it.
I'm hiding in my room, working in silence, but development on I Am Overburdened is still going strong :) !
You can check the [url=https://trello.com/b/1RlXgJTw/i-am-overburdened]Trello board[/url] or follow me on [url=https://twitter.com/blindmessiah777]Twitter[/url] for more frequent updates.
Thanks for your understanding and patience.
Good luck and have fun!