I Am Overburdened, 1.1.6. tiny "input" update

[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30852012/67a4d10e04e9f21df74c6a18e3a3600f32f15cf8.gif[/img] Hello there dungeon crawlers! I know it's been a while since the last update, but this one will be a relatively small one regardless :( . I'll go into why this is the case but lets start with the list of changes and additions first ;) ! [h1]Changes[/h1] [list] [*][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30852012/6c4e0c4986e24c80727d3eaad59c39f2fc4341f1.png[/img] Now the game supports a much wider range of controller devices. With older joysticks and game-pads it tries to emulate the mapping of the Xbox 360 controller automatically. In the "Controls" menu you can re-map your buttons if the game fails to capture a sensible layout. If you had to use x360ce before you probably don't need it anymore :) ! [*][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30852012/6a5d4da0607e266846341f3ffec2ffc6688f8ad6.png[/img] Pressing [u][b]Left Ctrl + R[/b][/u] in the dungeon restarts the run immediately without confirmation now. I forgot about this modification, but many of you requested it multiple times so I finally added this hot-key. [*][img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30852012/ef39a5677f5f526ed09220786eee345dc43dd51b.png[/img] A little balance fix: the skill of the Zombie was tweaked heavily. Their regeneration now only triggers if you can damage them for a given minimum amount (5), so you won't hit a wall going against these monsters regardless of your build having high defense/health/dodge but low damage. I hope this is another step in the right direction for making the game feel challenging, but fair. [/list] Another tiny extra is the [url=http://store.steampowered.com/quickref/690560]InputGuide[/url]. It's an official documentation containing all the relevant information about possible control mechanisms, hot-keys and default button mappings. I'll do my best to keep it up-to-date if something changes and I'll provide localized versions too in the future! So as I mentioned it is not a huge list, but took some time to deliver. The reasons behind this are the larger features I'm working on. I'm currently juggling between several longer-term projects and they take up all my time. These are: organizing and delivering official localizations, more robust tools and guidelines for translators, the "save and continue later" feature, porting the game to other desktop operating systems (Mac & Linux) and I'm also working on a "secret" big update, but that is all I can tell about this as I want it to be a surprise plus I'm super unsure when I will be able to finish and release it. I'm hiding in my room, working in silence, but development on I Am Overburdened is still going strong :) ! You can check the [url=https://trello.com/b/1RlXgJTw/i-am-overburdened]Trello board[/url] or follow me on [url=https://twitter.com/blindmessiah777]Twitter[/url] for more frequent updates. Thanks for your understanding and patience. Good luck and have fun!