Main stuff:
- I made a big refactor to collision detection that increased performance by a lot (at least for me) + made many monsters collision a lot more accurate.
- In addition, I made the collision detection while on mounts more accurate.
- Also optimized rendering.
- Added 'Brutality' mechanism - special points you gain while having a "multi kill" title in the corner. Its not yet used, currently its just a counter in stats, but I have some plans with it.
Anyway since I made a lot of changes to collision and rendering, please let me know if you encounter any new bugs as a result. Thanks!
All changes:
- Added one more level to 'Quality Food' powerup.
- Made camera movement smoother.
- Made Lava River slightly stronger.
- Made Time Stop last a bit less.
- Added optimizations in collision detection.
- Optimized rendering static objects.
- Added Brutality mechanism.
- Improved collision accuracy when on big mount.
- Improved some enemies collision shape.
- Increased enemies melee multiplier over time.