Enter the world of Steamdolls in this narrative-driven stealth-meets-action adventure. Step into the blood-drenched shoes of The Whisper, played by David Hayter, and entrench yourself in the shadows of a labyrinthine city gone mad. You will know 4 words: ACTION, EXPLORATION, STEALTH, AND BLOOD.
Hello Citizens,
Based on feedback, we've been hard at working updating the demo. Player feedback is extremely important to us, and as we begin to head into Early Access in the near future, we wanted to ensure we had a polished project, and the demo should reflect that. Here are a list of changes implemented in the demo:
-[b]Totally revamped COMBAT SYSTEM[/b]
[i]Concept demo "Aggressive Whisper" is back and even got upgraded![/i]
We've overhauled the demo, and added lots of new moves and fluidity to The Whisper. Here are some new attacks added:
-Lunge attack
-Charge attack
-2 swift normal combos
-1 walking attack
-There is also a brand new comprehensive [b]STEALTH MODE[/b].
[i]Concept demo "Sneaking Whisper" is restored to his former glory![/i]
-STEALTH ON/OFF feature
-Walk animation added for sneaking
-Camera effects for stealth mode
-Enemies act according to your behavior, with different detections for ON/OFF.
-[b]New animations[/b] have been added the new move set and indicators for the player, giving a better snappier Whisper to play with.
-Shortened start sequence to get quickly into action. Tutorial has been changed.
-New [b]TITLE SCREEN[/b] with a brand[b] NEW FONT[/b] (still work in progress)
Here are some things which we are currently working on, to be added soon and to be expected in the upcoming Early Access:
[b]REPUTATION SYSTEM[/b]
A system allowing you to get crucial rewards by killing enemies or exploring the map.
[i]"Yes! it is basically XP!" "You will now have an increased incentive to fight!"[/i]
[b]MORE BALANCING[/b]
Balancing is in constant flux and we're expecting this to be redone, especially for bosses and standard enemies.
[b]BETTER ANIMATIONS FOR EVERY CHARACTERS[/b]
We are looking to improve most animations in the game to give a snappier experience. Currently we started this by reworking some animations for the whisper, including some reworks to [b]ladders, which are currently partially implemented[/b].
[b]BETTER MENUS[/b]
We are looking to redo the UI in game to be more polished and accessible.