Build your own epic story in the Huaxia: Warring States. Start a clan, conquer the lands, and build an empire. Or roam the Nine Provinces as a lone warrior fighting bandits and monsters. The choice is yours!
After last month's Next Festival, we made significant optimizations to the game based on feedback and suggestions from players!
We have resolved the issues of archiving and resolution adaptation that everyone mentioned, made significant modifications to the UI, reduced performance consumption, and comprehensively upgraded the visual performance.
In addition to these optimized contents, we have also added new gameplay such as a crime system and a member management system. We have also added many plot tasks and other exploratory content for each county in the open area of this trial version. Come and experience it again!
This trial will be open at 8pm Beijing time on July 25th!
The following are the specific updates for this demo version:
1. The first level scene of Kyushu has been reset, and now Kyushu will be completed as a whole to adapt to subsequent national operations and strategic gameplay.
2. The first level scene art style has been updated, and the current style better reflects the style of Kyushu.
3. The scale and design of all secondary scenes have been reset, and now the scenes better match the positioning and gaming experience of each area.
4. Updated the secondary scene commercial area, soldier area, city gate area, fiefdom, county and township, and optimized the art style.
5. The archiving function has been updated, and now the official archiving system can be used.
6. Revised the teams in the Yuzhou scene, adding richness in team types and differences in team combat abilities.
7. Updated the dynamic placement of character health bar positions to match creatures of different body types.
8. Revised the data of combat units to make the numerical differences between each combat unit more apparent.
9. Revised the route for upgrading followers and added prop requirements to reflect the differences in the route for upgrading followers.
10. The team's numerical rules have been adjusted, and now the numerical values of all hero characters in the team will affect the team's maximum number of followers, maximum number of prisoners, and movement speed.
11. The Hu Cong store interface has been reset, making it easier to purchase and operate now.
12. Added rules for handling prisoners of war, now allowing for related operations on hero characters and ordinary units of prisoners of war.
13. Added a quick access function to the location, now you can select the desired character and related functions to visit on the first level scene interface, and directly reach their location.
14. A new criminal system has been added, and now each faction will independently evaluate the degree of crime of their characters, assess and take measures against the criminal behavior of different characters.
15. Revised the details of crime and prison gameplay, and implemented the overall logic of crime and escape gameplay.
16. The member management system has been updated, allowing for the management and cultivation of collected hero characters.
17. Updated hero AI behavior, adding various manifestations of AI in daily behavior.
18. The game time system has been reset, and now only the first level scene time will automatically pass. In other scenes, time will become an action resource.
19. Updated the plot tasks and performances of Yuzhou, and implemented the game plot and tasks within Sanchuan County.
20. Optimized the output mode of the role model, reducing the lag problem caused by too many roles.
21. Optimized the scene model and reduced stuttering issues within the scene.
22. Revised overall interface issues and updated some unreasonable interfaces.