Hover Patch 1.7

Hover

Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.

[h1]News[/h1] Added two new skins! Shirtless Watabax and Breaker E-Cop. Added a Wata Pet, you can obtain it by finishing the game. Added a graffity Wata Pet. Did some multiplayer optimisation. Characters stats were updated. You can now rename your characters in the select team menu. A spawn point is now automatically unlocked when going in the orbital station. Final Boss is now less impossible difficult. It is now possible to block or report players in game. Added an engagement screen. Steam and Discord invites are now working! Online time synchronization system has been changed to work with cross-network. Hacking chips now give more Hoverheat. Multiplayer gameball missions in Haven now have a 5 minutes duration. An unfortunate Gamer has been spotted by the authorities. You can now see their wanted posters around the city. [h1]Debugs[/h1] Debugged Achievements. Some missing texts were translated. Debugged some popup text messages which had wrong behaviours when trying to close them with escape key or back button. It is no longer possible to overwrite characters with the same name when moving team members around. Fixed some cropped text issues on the UI. Players’ light trails no longer go across the map when their character teleports. Fixed some grind and tricks lag issues. Menu buttons are now displayed correctly during dialogs. English version of the intro has finally been uploaded. (sorry for the wait) E-deki pet is now visible for those who don’t own the DLC. Camera controls with mouse or right joystick are now longer with the auto-camera mode on. Special tricks are now correctly synchronized online. In the settings menu the “reset settings” button now correctly updates settings. Simplified some conduit collisions in the prison. Debugged world shadows on very low graphic settings. Added some security in rare cases where texture resolution could be divided by 2. Corrected some jump locks, when players briefly release and press the jump button with a very low framerate. Idle waiting character animation now correctly loops.