Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.
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[u][i][h2]Patch Notes[/h2][/i][/u]
[h3]General Changes:[/h3]
[list]
[*] Added in feedback so the player can tell when they have failed a charm check with the [i]Entice [/i]spell.
[/list][h3]Quest Bug Fixes:[/h3]
[list]
[*] Fixed an issue where [i]"The Hunt for Vela Calose"[/i] quest wouldn't update after talking to Jack Basalt.
[*] Fixed an issue where Ludd wouldn't move after [spoiler]rescuing him in the [i]"Spores and Secrets"[/i][/spoiler] quest.
[/list][h3]General Bug Fixes:[/h3]
[list]
[*] Fixed an issue that was causing certain location-based achievements to not unlock.
[*] Fixed an issue that was causing a Low-LOD model in the Lost City to load in, preventing player passage back.
[*] Fixed an issue that would have the player stuck in the crouch position.
[*] Fixed an issue that was making an important NPC not interactable on the way to the City of Progress, preventing area entry.
[*] Fixed a certain NPC dialogue in the Underlands that would cause the wrong character dialogue to trigger.
[*] Fixed an issue where the player could see through a certain wall in The Cradle.
[*] Fixed an issue where Thornwood Manor could potentially be inaccessible when the elevator was up.
[*] Fixed an interaction bug with Vela in The Cradle
[*] Fixed a repeating dialogue issue with Jack Basalt
[*] Fixed an issue where a certain NPC in the Underlands was using the incorrect dialogue
[*] Fixed an issue that would cause a large low-LOD model to load while inside the Desert Island Ship.
[*] Fixed a respawn issue that would bring players back to Pwyll, despite being in a completely different area upon death.
[*] Changed out the model for the Sacred Shroom
[*] Fixed an enemy aggro issue with summoned skeletons.
[*] Fixed an issue where selecting certain dialogue options with the Seneschal could potentially soft-lock the player.
[*] Fixed an issue where certain areas of The Underlands didn't have collision for enemies and NPCs, preventing them from following the player.
[*] Several minor collision-based fixes
[*] Several minor texture & object-based fixes
[*] Several minor typo/text-based fixes
[*] Fixed several music-related issues
[/list]
As always, thank you for your reports and feedback. This is an ongoing process and wouldn't be possible without your help and support! If you run across any issues, come tell us on our [url=https://discord.gg/EttjUBfm]Discord Server[/url] or in the [url=https://steamcommunity.com/app/1574240/discussions/0/4358999171577356323/]Discussion Forums[/url].