Dread Delusion is OUT NOW

Dread Delusion

Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

Hey everyone! Here it is, the big 1.0 release date. We just want to thank everyone who has been along for the Early Access journey. This really wouldn't have been possible without you! And to the players who are just jumping into the world of [i][b]Dread Delusion[/b][/i] for the first time, we hope you enjoy your stay. Thank you all so much for believing in [i][b]Dread Delusion[/b][/i] and helping it become what it is today! Without further ado, I want to let you know all about the [i]BIG CHANGES[/i] in 1.0 - [i]James Wragg / Lovely Hellplace[/i] [previewyoutube=1qzA6gxomsU;full][/previewyoutube] [hr][/hr] [h3][b]COMPLETE YOUR JOURNEY AND WITNESS THE CONSEQUENCES[/b][/h3] [img]{STEAM_CLAN_IMAGE}/40936261/d18c2fb2b2665054890fabfd4894642308b9cee5.png[/img] Your quest finally comes to an end. Catch up to Vela Callose and discover what her plans are for the Oneiric Isles and [i]beyond.[/i] This journey will take you through several new environments like [i]The Underlands[/i] and [i]The Cradle[/i]. [u][b]The Underlands[/b][/u] [list] [*]Explore the world's surface beneath the floating isles, through a challenging new dungeon. [*]Face the menacing Emberian Machinations scouring the surface. [*]Several new powerful, late-game items [/list][u][b]The Cradle[/b][/u][list] [*]Face down Vela in the center of the Cradle to put an end to the conflict. [*]Decide the fate of the world, and see what your actions throughout the game have wrought in the dozens of ending cutscenes. [/list][hr][/hr] [h3][b]EXPERIENCE A NEW BEGINNING[/b][/h3] [img]{STEAM_CLAN_IMAGE}/40936261/6676682eed0da2e8862cc9a10f3db31929e82ae0.png[/img] For the first time since Dread Delusion entered Early Access, [b][i]the starting area has been completely revamped. [/i][/b] [list] [*]Entirely new starting region featuring a fresh, updated tutorial [*]Meet colorful new characters in the scryshroom export town of Pwyll [*]Storm Blinding Light Castle in one of several new sidequests, all of which have multiple resolutions, with one deciding the fate of the region.[/list][hr][/hr] [h3][b]FLY AN AIRSHIP[/b][/h3] [img]{STEAM_CLAN_IMAGE}/40936261/5797d5577d4709655ba161d8fb36972450029d46.png[/img] Take to the skies of the Oneric Isles with your very own airship. Explore isolated landmasses teeming with new foes and opportunities. [list] [*]Two large islands to explore: the battle-scarred [b][i]Godwar Island[/i][/b] and the arid [b][i]Shipwreck Isle[/i][/b] [*]Make for land almost anywhere using the ship's trusty anchor [*]Enhance your airship with purchasable upgrades![/list][hr][/hr] [h3][b]AND PLENTY MORE...[/b][/h3] [img]{STEAM_CLAN_IMAGE}/40936261/60cf9c29b291e8cee32667ac91563627123207a4.png[/img] As we approached full release, we also took the time to [b][i]update and improve balance across the whole game[/i][/b], including a new [i]Entice[/i] spell to make Persona builds more worthwhile. [list] [*]Numerous new pieces of equipment, items and spells [*]Balance changes to delusions, combat, enemy drops, and economy [*]Updates made to various quest endings to better reflect player choice [/list][hr][/hr][u][i][h2]Previous Save Files[/h2][/i][/u] [b]Please note that previous save data will be wiped and inaccessible with 1.0’s release.[/b] Due to the amount of changes, updates, and new content included in 1.0, legacy save files couldn't be supported. [hr][/hr] [u][i][h2]Full Patch Notes[/h2][/i][/u] [h3]Major:[/h3] [list] [*][b]New Major Region:[/b] [b][i]Pwyll Starting Area[/i][/b] [*][b]New Major Region:[/b] [b][i]The Underlands[/i][/b] [*][b]New Minor Regions:[/b] [b][i]The Godwar & Shipwreck Islands[/i][/b] [*][b]Pilotable Airship[/b] Added [i](Available after visiting The Underlands)[/i] [*]New Main Story Quests [*]New Side Quests [*]Balance changes to delusions [i](Requires more to level up, and they've been redistributed over the new areas/quests)[/i] [*]New Equipment, Spells, and Items [/list][h3]Miscellaneous:[/h3] [list] [*]Added intro cinematic upon game startup [*]Added finalized game credits [*]Achievements have been added [*]Increased the speed of item drops after defeating enemies [*]Added a volume setting for voice over [*]Added additional SFX for combat, interactables, UI, etc. [*]Added additional music and ambience tracks [*]New minor areas have been added to current regions [*]The player map has been updated to include new areas and landmarks [*]A background image has been added whenever the player loads a save file [*]Enemy drops upon death have been sped up significantly [*]Pixel art for certain items and equipment have been updated [*]Various NPC Models have been updated across the game [*]Certain quests have additional content depending on the chosen outcome [*]Added voice over for during character creation [*]Various balance changes to combat [*]Various balance changes to item drops ([i]Certain items have had their drop weight changed[/i]) [/list][h3]Bugfixes:[/h3][list] [*] Fixed an issue where players could acquire two Inquisition Journals. [*] Fixed an issue where the “Unlock” SFX would play when players entered a new region. [*] Fixed an issue with multiple The Lost City LODs being loaded at the same time. [*] Fixed a collision issue with the Clockwork Kingdom Player Housing save crystal. [*] Fixed an issue where players couldn’t access The Lost City dungeon in the Clockwork Kingdom. [*] Fixed an issue where players could sequence break the “Madness of the King” Quest when talking to Aphra. [*] Fixed an issue where players could steal from Clockwork Kingdom shopkeepers during the daytime. [*] Fixed an issue where saving at the Endless Isle Inn would cause the player to spawn out of bounds and fall through the town. [*] Fixed an issue where NPCs could get stuck in animation loops, unable to follow the player as a companion. [*] Fixed an issue where the Golden Typhos ship would not animate at a distance. [*] Fixed an issue where binding “Select Spell” to D-Pad Down on controller would cause all D-Pad Buttons to be bound to “Select Spell”. [*] Fixed an issue where Sepulcher Inn dialogue would appear incorrectly. [*] Fixed an issue where navigating a UI list (such as inventory) using a controller would sometimes detect double input and skip an item. [*] Fixed an issue where a Lore Skull found near Endless Realm bridge couldn’t be interacted with. [*] Fixed an issue where players could clip or fall through the Erudite Observatory Elevator. [*] Fixed an issue where using Apostatic Union Furnishings would prevent players from sleeping in Player Home. [*] Fixed an issue where players could soft-lock themselves by quitting to the main menu before picking up the first sword. [*] Fixed an issue where the Paeguth Ruins Ship would load low-resolution textures when approaching. [*] Fixed an issue where “Inventory” tabs would appear empty while using Gamepad. [*] Fixed an issue where the “Pick Up” SFX occasionally would not play after collecting an item. [*] Fixed an issue where the cursor icon appeared on-screen while using Gamepad. [*] Removed Quick Start functionality from the game. (It introduced many many bugs) [*] Various collision fixes. [*] Minor geometry and prop adjustments. [*] Minor dialogue fixes. [*] Fixed an issue where Breakable Emberian Doors were missing VFX. [*] Fixed an interaction issue with a door in the Rustburg Ruin dungeon. [*] Fixed an issue where players could soft-lock themselves in the Player Housing Upgrade menu. [*] Fixed an issue where changing FOV would create a visual glitch when drinking potions. [*] Fixed an issue where players could soft lock the "Safe Passage" quest by passing the 120 charm check on the Clockwork Kingdom bridge. [*] Fixed an issue with the "Golden Typhos" quest where the quest log would update every time you spoke to the NPC. [/list][hr][/hr] [h3][u]Known Issues in Version 1.0:[/u][/h3] [list] [*] Previously barred doors may appear to be barred again upon reloading the game. They are still unlocked, since the player previously unlocked them, but still hold the appearance of having the lock bar on it. [*]Entering the Paeguth Ruins in Hallowshire can sometimes create issues with music. This can be fixed by saving and reloading your save. [/list] [hr][/hr] [i][h2]Don't have Dread Delusion Yet? Pick it up Now![/h2][/i] https://store.steampowered.com/app/1574240/Dread_Delusion/ [h3][u]Social Links:[/u][/h3] [list] [*] [h3][url=https://twitter.com/LovelyHellplace]LovelyHellplace's Twitter[/url][/h3] [*] [h3][url=https://www.tiktok.com/@dreadxpgames?lang=en]DreadXP Tiktok[/url][/h3] [*] [h3][url=https://twitter.com/DreadXPGames]DreadXP Twitter[/url][/h3] [*] [h3][url=https://www.youtube.com/channel/UCUBh3CaLZ0MlbYP01-CA3yw]DreadXP Youtube[/url][/h3] [*] [h3][url=https://www.instagram.com/dreadxpgames/]DreadXP Instagram[/url][/h3] [*] [h3][url=https://discord.gg/M9RvpAeH5s]DreadXP Discord[/url][/h3] [/list]