Hotfix v1.0-338

Coral Island

Coral Island is a vibrant and laid-back reimagining of farm sim games. Be who you want and experience enchanting island living at your own pace—live off the land, nurture animals, build relationships with a diverse cast of townsfolk, and make the world around you a more vital and harmonious place.

Hi Farmers, Here are the fixes we made for February 2024: [b]Bugfixes:[/b] [list] [*] Fixed the issue with sturdy computer not showing online shopping. [*] Corrected various missing sound effects throughout the game. [*] Addressed several UI glitches. [*] Resolved the problem of players being able to walk through the front wall of the baby room. [*] Fixed the bug where hitting Poplar and Mahogany seeds would drop the wrong seed. [*] Rectified inaccurate descriptions for ranch building upgrades. [*] Ensured that meteors/satellites no longer crash into mythical seed crops. [*] Fixed the bug where purchasing a fish kite didn't unlock the crafting recipe. [*] Corrected the inaccurate forecast stating that the following day would be a festival day on Winter 4th in the Weather channel. [*] Adjusted descriptions for solar panels to be accurate. [*] Fixed the issue where lip color would not remain consistent after changing outfit presets in the character customizer. [*] Fixed portrait display in the house upgrade panel choice UI. [*] Addressed inaccuracies with Connor Heart 8 setup. [*] Resolved the issue where players would teleport to their spouse's room when upgrading the house. [*] Fixed the crash that occurred after clicking on Leah's profile thumbnail in the People/Relationship tab. [*] Ensured that the super coral in the aquarium is now properly displayed. [*] Fixed the inability to catch/break sea creatures/insects, trees, and rocks after loading the game from Barracks. [*] Eliminated the mini popup that appeared when moving items with the mouse in the Enchantment UI. [*] Fixed the inability to adopt a pet after harvesting Sawee. [*] Addressed the issue where Scott Heart 10 couldn't be triggered. [*] Fixed issues with Gothic metal pants & Gothic brown boots. [*] Ensured that satellite debris drops at multiple coordinates. [*] Rectified the missing mesh for cabin hanging plants. [*] Fixed the incorrect icon for pets on the map. [*] Resolved the silo max capacity issue after moving the building. [*] Fixed the inability to click "finish" on the architect desk using a controller. [*] Corrected various typos. [*] Replaced the basic wall icon and updated the Gothic outfit icons. [*] Fixed the wrong fox sound. [/list] [b]Improvements:[/b] [list] [*] Implemented a tool retrieval logic, allowing players to locate any missing tools at the blacksmith for free. [*] Added a box to submit errands in case Jio Dan is away on Saturday and Sunday. [/list] [b]Balancing:[/b] [list] [*] Increased the chance of NPCs asking for a child by twice the existing chance. [/list] [b]Localizations:[/b] [list] [*] Implemented various translation improvements. [/list] Thanks to everyone for reporting bugs to our team. We'll keep working on them. Best, Stairway Team