Hotfix Patch Notes Version 3.5.17.a

Major: [list] [*] The unlimited FPS option no longer caps your FPS to 60. [*] You can now set your frame limit to 30, 60, 90, 120, 144 FPS in both the main and pause menus. [*] Fixed a bug that was seemingly assigning the 'E' to Move Backwards input. You should now be able to remap keys as expected. [*] Prevent erroneous firing of the "Hide and Seek" quest after it was already finished. [*] Clown Royale created in legacy Early Access saves will now work correctly. [*] Wooden Floors built by players will now spawn (and save) in the correct rotation. [*] Fixed the bug that caused Walls and Floors to disallow disassembly. [*] Dissasembled buildings will now correctly return materials when the recipe required 1x of the item. (previously it returned a stack of 0) [*] Raids no longer happen on peaceful difficulty. [*] Fixed a bug that locked the camera after drawing on cardboard in Build Mode. [*] Added quest markers to indicate the current step required in many Main Story quests. [*] You can now skip the entry cutscene when entering a certain warehouse. [*] Drawing on the cardboard is now less sensitive to diagonal input when using a gamepad. [/list] Minor: [list] [*] Bum Simulator now has its own icon, instead of the Unreal Engine one. [*] Fixed the bug that prevented the Trash Can Lids from respawning. [*] You can no longer jump while dying. [*] Reduced the ratio at which cars [b]honk[/b]. [*] Pigeons in cages will now correctly display the applied costume. [*] Fixed an item duplication glitch. [*] Raids will no longer fire during the alchemy tutorial. [*] Reduced edge collision for player-built fences, you can now build them slightly closer to each other. [*] Minor fixes for the shooting range quests, when entered with Shuriken skill equipped. [*] Added a low-key audio cue to the begging input. [*] Pigeon Lady and Mr. Jello icons on the map are now more visible. [/list] Other: [list] [*] Minor UI fixes. [*] Minor localization and credits typo fixes. [/list]