Hotfix Patch 3!

A few fixes and changes to report with this one. [b]- The Tower Tourney no longer has "hidden information" enabled.[/b] This means you can check opponent plays and strategize thusly. This makes it more similar to how players play the rest of the single-player adventure. - Fixed a couple of memory leaks. This fix will hopefully greatly reduce the number of crashes players get. Most crashes reported at this time come from the game running low on memory. [i](Relatedly, our Steam analytics show you're all playing this game a LOT / in long sessions... thank you for enjoying it so much)[/i] - Changed model loading to happen on demand rather than all at once on game start. This will slightly reduce memory usage on average and slightly speed up the game's startup time in exchange for levels loading a bit more slowly on your first visit (fractions of seconds). We're doing this in an effort to reduce the game's overall memory usage; there's more we could do but this was an easy first step. - Changed how the Ball shrooms interact with certain props to hopefully reduce/eliminate the rare issue where the screen goes black after hitting certain things with the ball. - Crash fix when rejecting Dominic's rematch in the post-game [i](technically nobody should have been able to see this yet, but we see some of you are editing your calendars...)[/i] - Change to how certain Beastie traits are assigned internally to make traits after metamorphosis more predictable [i](mostly relevant for the speedrun)[/i] - Fix for one Beastie relationship storyline which was happening to Rivals but was intended for Sweethearts - A few typos fixed and area layout adjustments Note that these changes are currently only on PC; Mac will be updated to catch up later. I don't know who's out there reading these patch notes but if you are, thank you very much for your support. We believed this game was great but we truly did not anticipate just how overwhelmingly positive the response was going to be. Thank you. :)