[h2]FIXES & CHANGES:[/h2]
[list]
[*] The single-player option has been temporarily removed for rework. Players can replicate the same experience by creating a "Private Server", which works offline as well. This adjustment encourages players to explore online features and see other players in action.
[*] Renamed the Multiplayer button to "Start Operation" for a more thematic and clear interface.
[/list]
[h3]Fixed Hostage Game Mode AI Count:[/h3]
[list]
[*] AI counts now display accurately in the drop-down menu during operations.
[*] Resolved an issue where the mouse cursor did not hide properly for client-side players during spawn or respawn after class selection.
[/list]
[h3]Updated Change Difficulty Button:[/h3]
[list]
[*] Renamed to "Change Spawn Count" for better clarity.
[*] Fixed the issue where the default or current enemy count was not displaying correctly when the widget was constructed.
[/list]
[h2]WEAPON ADJUSTMENTS:[/h2]
[h3]Adjusted ammo reserves for several weapons:[/h3]
[list]
[*] SEG MCS, M4 Standard, SMR 416, and SO-58 now have reserve ammo amounts consistent with other class platforms.
[*] Increased the Mock 18C magazine capacity to 19 (17+2) to align with its real-life counterpart.
[*] Further reduced holosite glare for improved clarity.
[/list]
[h2]LEVEL DESIGN FIXES:[/h2]
[b]Blacksite: [/b]
[list]
[*] Ongoing level design improvements and bug fixes.
[/list]
[b]
Sandstorm:[/b]
[list]
[*] Fixed stair collision issues, ensuring players no longer fall through them upon death.
[*] Grenades now properly interact with stairs and land as expected.
[/list]
[b]
Art Gallery: [/b]
[list]
[*] Resolved stair collision issues for a smoother gameplay experience.
[/list]
This hotfix addresses key bugs and enhances functionality, ensuring smoother gameplay and improved clarity across features. Thank you for your continued feedback! 🎮