Operation Athena is a tactical first person shooter that takes inspiration from classic tactical shooters with updated modern mechanics. Take part as an operator of Athena Team solo or with up to 4 players against a global terrorist threat.
[h1]FEATURES:[/h1]
Added Team Grading system, allowing players to receive a team grade based on cooperation with other players.
Introduced player-specific stat tracking component, recording stats such as total damage dealt, kills, damage received, headshots, and mission completion time. Includes integrated timing controls and Blueprint functionality for real-time updates.
Added lock icon with new billboard material and distance fade to doors. Players can now easily see when doors are locked as they approach them.
Inclusion of the WIP B36C weapon for the Teamlead Class.
Homebase radio has been updated to feature WIP original songs instead of royalty-free tracks.
[h1]FIXES/CHANGES:[/h1]
Fixed Single Player F10 functionality where the player couldn’t properly respawn and select a new class at Homebase.
The F10 input is now editable in the Controls Options menu, allowing players to customize it for changing classes.
Fixed issues with the mouse appearing on screen when spawning into a mission or respawning.
Resolved issues with client-side weapon locker loadout selection, ensuring selected guns load correctly when spawning into a mission.
Resolved issues with the End Screen UI for both failure and success states, ensuring proper functionality of the music and UI elements.
Addressed enemy count visibility for clients, ensuring all players now see the correct terrorist mode enemy count at the end of the mission.
Reworked scoring system and mission end screen logic, ensuring that all players receive a score and various stats upon mission success or failure.
Replicated enemy count for all clients, ensuring accurate data is displayed for all players during mission completion.
Finalized and improved grading and scoring system with enhanced HUD changes.
Fixed issues where the late join of a client caused enemy count issues from previous updates.
[h1]WEAPON/ANIMATION CHANGES:[/h1]
Adjusted SMR416 dynamic animation to properly hit the bolt release.
Adjusted SARL reload animation to prevent the magazine mesh from clipping through the firearm during reloads.
Adjusted SEG MCS dynamic animation to properly hit the bolt release.
Added a WIP reload animation for the SO-58, along with other dynamic animation adjustments.
Lowered the gunfire volume for the SMG7.
Adjusted M4 URGI dynamic animation to properly hit the bolt release.
Adjusted PK-18 dynamic animation to properly hit the bolt release.
Added a laser device to the Standard M4A1 weapon preset.
This update introduces a variety of fixes and features, including new animations, original music tracks, a new weapon, and improved gameplay functionality. Thank you for your feedback and continued support as we refine the experience!