Hotfix Notes for Wrath Update: Patch 1.4.2

Hellsweeper VR

DARE TO DESCEND INTO HELL? Hellsweeper VR is an intense first-person action-combat VR experience. Traverse the underworld where every step brings a challenge or a chance. Gain mastery of your weapons and elemental magic, or fall to the unrelenting onslaught of hell's twisted souls.

[img]{STEAM_CLAN_IMAGE}/40990244/b775a3915a3814c7238e88744528281196feb5a3.png[/img] [i](Available on all platforms)[/i] Piping hot fixes with some additional QoLs. [h3][b]BUG FIXES[/b][/h3] -[Critical] Fixed enemies becoming invisible and invulnerable, causing game soft locks. -[Critical] Fixed Epithets preventing progress after defeating the first boss. -[Critical] Fixed Mage Staff continuously firing Magic Ward across the map, causing lag. -[Critical] Fixed player Epithets not setting correctly, preventing the addition of blessings and causing game soft locks. -Fixed XP incorrectly assigned to All-Rounder Epithet when selecting an empty loadout. -Fixed Super Me Max activating 20 times instead of 20%. -Fixed mega laser's excessive damage per tick. -Fixed Tempest being manually reloadable when equipped with Bullet's Liberty trait. -Fixed elemental boss codex not unlocking. -Fixed skill view buttons not working after unlocking all skills. -Fixed magic balls not exploding in melee. -Fixed Hub Crystal's text not updating with language change. -Fixed Envy's hat displaying incorrectly on ragdolls. -Fixed inability to change Hellhound's toy skin. -Fixed Equip Panel not highlighting traits used for Forging. -Fixed Hellhound not attacking in pet tutorial. -Fixed Hellhound picking up stonefist. -Fixed Monster Hunter, Doom Bringer, and Invoker achievements not unlocking. -Added missing out-of-bounds (OOB) in a vault map. -Updated bullet time code to potentially resolve bugs. -[PSVR2] Fixed PSVR2 achievements, "A Bloody Sweep" and "Secrets of Suffering", not unlocking. -[PSVR2] Fixed PSVR2 DLC skins not unlocking. [h3][b]UPDATES[/b][/h3] -Added one-hand pump for the pump-action shotgun. -The rear blade will always be used first for Axe Glaive. -Using Alt Grip with Still So Stellar allows you to shoot out all of the blades at once for Axe Glaive. -Reduced the size of mage staff as it was affecting mobility. -One-handed Mace attacks are now unblockable while two-handed attacks will throw enemies into the air. -Sword receives a 20% damage increase when held in reverse grip. -When the Indestructible Armor mod is active, armor of Frost Enemies will not be invulnerable. -Challenger's Token will only spawn in shops now. -Rifle and Shotgun can now be held by their offhand grips. -Valve Index now uses Skeleton Input for better detection of the grip input. [h3][b]MULTIPLAYER[/b][/h3] -Player's Resources and EXP gained will be saved locally during MP, preventing data loss during DC. -Loadout UI will be hidden when the player is ready in MP. -Fixed blood crystals not spawning for clients in multiplayer. -Fixed multiplayer rewards favoring the host. -Fixed mega laser burning all of non-caster's mana in multiplayer. -Fixed gore settings not toggling from the canvas menu in multiplayer, preventing enemy dismemberment. -Fixed killing just one boss in a double boss multiplier in multiplayer ending the mission. -Fixed clients unable to use blood magic in multiplayer. If you prefer *new and shiny* things, don't forget to check out yesterday's sneak peek on our [url=https://discord.com/channels/274928147839844352/1104010166648705094/1235244265152708669]Discord[/url]. ;) Crafted with Love, Mixed Realms Team