Hotfix - Alpha

WAR OPERATION™ : Full Contact

Iraq, April 2003, in the midst of a frighteningly intense confrontation. Iraqi army against the U.S. Marines, take your class, your weapons and run through Baghdad streets, near Firdos Square, frozen in the days of Saddam Hussein's regime. A unique and exceptional experience never seen before.

[img]{STEAM_CLAN_IMAGE}/42960385/fa4ec018673d7bc3c68fdbc3116cbdbff0ecbd83.jpg[/img][i]This update may only concern to current Steam Beta key holders. [/i][h2]Changelog[/h2] [list] [*]Map Update, Palestine Hotel for Alpha - Early Access; [*]Gameplay Update : Team deathmatch, Zone control [*]Gameplay Update : Team deathmatch, Zone control [*]Toppling Mode removed due to map rework [*]Fixed the chat box causing the game to freeze at spawn screen. You can now use text chat also in the spawn menu. [*]Recon box fix: no more respawn immunity and sabotageable. To be seen in game if the problem with spawning under the map continues. [*]Team assignment problem at game startup (after lobby): Programmatic runaway detected, integrated team absence detection macro to temporarly fix that issue. [/list] [h2]Known issues[/h2] [list] [*]Lobby menu with inconsistencies [*]Some weapon reloading errors and unable to reload during a sprint [*]Impossible to jump after getting a collision bug [*]Dialog sounds cannot be adjusted via settings [*]Missings textures [*]In Zone control, the progress bar may not indicate the number of players in the area [*]In Zone control, the game may not end at the score and continue until the time limit expires. [*]In the lobby, joining a while there is a matchmaking can cause bugs for the client. [/list] Please report any bug in Discussions or directly in our discord.waroperation.com Thanks for playing WAR OPERATION™ Full Contact.