Iraq, April 2003, in the midst of a frighteningly intense confrontation. Iraqi army against the U.S. Marines, take your class, your weapons and run through Baghdad streets, near Firdos Square, frozen in the days of Saddam Hussein's regime. A unique and exceptional experience never seen before.
Since the game’s public shutdown to transition from alpha to beta, we have undertaken a [b]massive overhaul[/b] of the game’s mechanics and visuals,[i] not to mention that we completely modified locomotion system as video published in our dev-media. [/i]
These updates were essential to ensure a smooth and immersive gameplay experience. The menu now features a sleek, modern interface with dynamic new features, including the[b] HQ[/b]. This central hub allows you to [b]customize your skin[/b], [b] your weapons[/b], and train, replacing the previous alpha menu and becoming a pivotal part of the game experience.
[b]Weapon Customization[/b]: Not only has the weapon customization system been reintroduced, but it’s also been enhanced with additional mechanics to deliver a fresh and exciting experience:
[list]
[*] A dynamic workbench
[*] Level progression for each weapon, unlocking new equipment as you advance
[*] “Factionization” of weapons
[/list]
[img]https://i.imgur.com/PJHjoNm.png[/img]
[i]Picture of the in-game beta Weapon Workbench[/i]
[b]Shooting System[/b]: We completely reworked the shooting system, optimizing the code for reliability even under high latency, with dynamic position recalculations.
[b]Character Redesign[/b]: Characters have been entirely redesigned to meet modern gaming standards, with graphic and dynamic optimizations that provide enhanced resolution and smoother gameplay.
[img]https://i.imgur.com/KW7OdG7.png[/img]
[i]HQ corridor - Lockers room[/i]
And there’s even more to come! A detailed list of modifications will be released soon.
In the meantime, stay tuned, and don’t forget to wishlist the game to get the latest updates.
Longmire Studio.