Hotfix 0.21.1

Hello Demigods! Hotfix 0.21.1 will be uploaded soon! This update addresses a few bugs and rendering issues from Update 0.21, and adds a few small tweaks. - Fixed Dragon Spawning. They now appear right next to you anytime you activate them. - Fixed bug where enemies would not get up after being thrown or knocked out. - Adjusted materials & shaders for Quest version. - Fixed lighting on Quest version. - Fixed texture compression settings for performance. - Fixed performance issue on Quest version relating to the game engine’s static flags. - Fixed performance issue on PCVR version relating to Multi-Pass being enabled instead of Single Pass Instanced. - Fixed issue with destructible buildings not rendering correctly when loading Training Grounds or Fog Hills maps. - Fixed a few bugs that may have been the cause of the crash when hitting enemies. - Increased damage and knockback on the Water Whip. - Lowered the pull when using grappling webs. - Added code to check against some null errors. - Tweaked settings for enemies. - I have also added an option in Settings -> Visuals to turn on realtime lighting for a specific map. This only affects the CURRENT map you are loaded into. While this improves visuals and adds realtime shadows, only enable it if your headset can handle it. - The options for this are No Shadows, Hard Shadows (blocky shadows), and Soft Shadows. - I will add better lighting options and the ability to save this in the next update/hotfix.