Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
[h1]Hello Adventurers![/h1]
After having the latest patch tested on the Experimental branch we just made it available for everyone. We'd like to thank players active on the branch and giving us feedback and reporting bugs. We made some additional changed including some new Bug Fixes.
[h2]Full Patch Notes[/h2]
[h3]Compendium QoL:[/h3]
[list]
[*] Every hero now has their own Torment Shard pool.
[*] Holding the button to spend a shard will continuously increase them.
[*] Right-Click removes shards from a single stat.
[*] Collecting one Torment Shard will increase the shards for all characters.
[*] The amount of used Torment Shards can now be seen in the end screen.
[/list]
[h3]Torment Balancing:[/h3]
[list]
[*] Agony will add 1 Defense to each enemy per rank.
[*] Changing the scaling of Torment Levels and the Vault past 30 minutes.
[*] Health will be changed to scale x1.12 instead of x1.2.
[*] Defense scaling will be added with x1.12.
[*] In Vault the Torment Levels will add 0.33 base defense to enemies each level.
[*] Damage scaling will be changed from +4% to +5% per level.
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[h3]Blood Catcher:[/h3]
[list]
[*] Scaling of the Max. HP effect will be limited from 100 3 000.
[*] Blood Catcher gains proper Diminishing Returns application.
[*] Blood Catcher has been changed back to only give a modifier bonus when the player is on full health.
[*] Blood Catcher now triggers every 5 seconds and applies its effect then based on the damage within that time frame.
[/list]
[h3]Further Updates:[/h3]
[list]
[*] In the Quest Board, one can now always see the required character for the next main quest/tracked quest on the top.
[*] Turning off flash intensity also deactivates the flashes when the player is hit by enemies.
[*] Hailstorm can now handle negative movement speed.
[*] Astronomer’s Orbs can now over-crit.
[*] Adding the current Game Version to the End Screen.
[*] The targeting range of Summons now adjust with their attack range.
[*] Beast Huntress' Dedication was adjusted so that the base range does not scale so much, making it more likely for the Hound to attack more enemies.
[/list]
[h3]Bug Fixes:[/h3]
[list]
[*] The Widescreen Pillar Box setting was not saved when leaving the game.
[*] Fixed the Artifacts "Restless Wheel" not accelerating Agony increase.
[*] Hunter’s Garb (Hawk Eye) is now modifying the Crit values.
[*] Hunter’s Garb variants now show the info Icon on the right side of the screen.
[*] Phantom Needles traits gave Crit Chance instead of Base Crit Chance.
[*] Archer’s Dedication was unlocked by the wrong Trait.
[*] Spectral Fists would not react to Attack Speed upgrades for melee/summon modifiers when Consecutive Punches had been activated.
[*] Values of uncommon and rare Plated Boots had been mixed up.
[*] Fixed an issue were the Cyclops from the Ember Eye would trigger Artifact quests to be completed.
[*] Quest “Tank I” had a wrong number in its description.
[*] Rank frame of Norseman's WP IV (Storming) was wrong.
[*] End screen congratulation text was sometimes truncated.
[*] Compendium did not update used Torment Shards in the info area.
[*] Scars of Toil had the wrong tooltip on its Icon.
[*] Warlocks character description said he should have only 350 instead of 500 HP.
[*] Cleric was stronger than their information made appear. (regeneration, Defense and Block Strength)
[/list]
[b]Thank you for everything!
- Chasing Carrots[/b]