Umurangi Generation is a first person photography game in the shitty future. Set in Tauranga Aotearoa off the back of an impending crisis you are a courier for the Tauranga Express. Throughout the game you will unlock a variety of lenses and equipment.
Kia Ora everyone. As we move into a new week we are delighted to announce some new comfort options for players in the game.
[h1]Controller Support[/h1]
You asked for it! Today we are rolling out controller support for Player Control and Menus. We chose to prioritise this as unlike other keyboards the 3 main controllers are universal in their design. This means that players from different countries can all enjoy the same experience using their respective controllers. The control scheme is as follows
[img]https://pbs.twimg.com/media/Eamgb--UYAAt00L?format=png&name=small[/img]
Controllers Supported
Xbox 360, Xbox One and PS4
Read more here:
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/manual/SupportedDevices.html
[h1]Data Corruption Check[/h1]
A small amount of players were soft locked from playing after some files containing their settings were corrupted. We implemented a check which looks for any errors in these files. If there are any issues the following will appear as well as a button for players to open the relevant folder and manually delete the file. If you have an issue with either file a small icon will display in the bottom right which will let you know what is wrong.
[img]https://pbs.twimg.com/media/Eamgb-_U0AAMHWf?format=png&name=small[/img]
[h1]Invert Y Axis[/h1]
For Helicopter Brains and players who use the inverted Y axis for looking around we have added this into the menu. Works with both Mouse and Controller.
[h1]Motion Blur Toggle[/h1]
For motion sick players we have added in the ability to enable and disable motion blur. This may help alleviate some sickness by enabling or disabling. This may also help mask some VSync issues some players were having.
[h1]Bugs Addressed:[/h1]
[h2]Otumoetai 3 Targets[/h2]
There was an issue where players were able to shoot the 3 targets through the outside barricades of the Kill House area of Otumoetai. This has been patched.
[h2]Sound effects glitches[/h2]
Hovering Effect Persistence outside of levels and some other rogue sound effects have been patched.
[h2]Subway ‘Glasses & Trilby’ and ‘Boombox & Spray Can’ bug.[/h2]
On the Subway level Glasses & Trilby and Boombox & Spray Can were triggered regardless of distance (they are close objectives).
[h2]3 Ferns and Bench from Near to Any[/h2]
3 Ferns and Bench have been changed from Near to Any. This should give players more creativity to take this shot in different ways.
[h2]Close by increased range[/h2]
From within 3 units to 3.5 units.
Most players during streams were only a step out of range. So this change should help players feel like they are close enough without having to take a second shot.
[h1]Still to come[/h1]
[h2]Remap Keyboard Controls[/h2]
We want to implement this right the first time, this is going to require more work to make sure it is polished up to match the standard of other customization options in the game. This will also require the creation of more Graphics of keys to map to the games UI for button prompts such as “E” or “F”.
[img]https://pbs.twimg.com/media/Eamgb_CUcAAEckC?format=png&name=small[/img]
[h2]Achievements[/h2]
We have begun looking into making a list of fun achievements for players to get. These achievements will essentially act like a universal list of Photo Bounties (Take a photo of a Pyramid). But instead of earning Bonus Equipment you can earn Wallpapers, Emoticons and Badges for your steam profile.
[h2]Trading Cards[/h2]
We have begun working with some guest artists to create some beautiful trading cards for Players to collect during their long photo shoots. We have been given the all clear from Valve to start adding these to the game. This will be in the next patch when they are ready.
[h2]Clipping through walls using stairs on The Strand[/h2]
We are aware of this bug and are looking into it. As it is something which is outside of the normal bounds of play (players must really try squishing in) it is not a huge priority now. However we will look into a fix.