THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.
[img]{STEAM_CLAN_IMAGE}/32317572/c297c1648240f76b842686b4c722a85b1c9cfa3b.gif[/img]As of today the next version of Pathway is available on the Preview Branch. This build includes the new Hardcore Mode!
Before we dig into the new version, we have a favour to ask of you. Pathway's OST has been nominated for best OST over at [url=https://gamemusic.net/gamemusic-readers-choices-for-album-of-the-year-2019/]gamesmusic.net[/url]. If you enjoy the soundtrack of the game as much as we do, we'd be excited if you voted for it [url=https://gamemusic.net/gamemusic-readers-choices-for-album-of-the-year-2019/]over here.[/url] ːsteamhappyː
[h3]So what exactly is Pathway's Hardcore mode?[/h3]
[img]{STEAM_CLAN_IMAGE}/32317572/b005c95b88343126f96c4900cd45bcc4e33398ec.png[/img]When you create a new profile you'll see the option to make this profile a Hardcore Profile. Note that you can't change a hardcore profile to a normal profile later.
Hardcore Mode follows different rules than standard Pathway: All adventures play in a sequence one after the other. Almost everything carries over to the next adventure and you have to survive with only the things you find during your travels. Some additional changes:
[list][*] All jeep upgrades and characters are unlocked from the start.
[*] Failing or successfully finishing will lock the profile.
[*] Permadeath: When a character dies, they are dead for good.
[*] Higher base difficulty
[*] No achievements
[/list]
The one thing that isn't guaranteed to carry over are the temporary perks you pick up from events. When you move to a new adventure, your team will lose a randomly selected positive and negative perk.
We'd love to hear your thoughts on this new way to play Pathway! Expect some rough edges including a few untranslated bits of text. If you want to play it safe, wait for this build to hit the main branch (in a couple of weeks).
For everything else a good place for feedback is of course in the forums here on steam. If you prefer a bit more real-time interaction with the dev team we're pretty active over on our Discord server. [url=https://discord.gg/robotality]Come join the fun![/url]
[b]If you haven't opted into the preview branch before, you can find instructions on how to do so [url=https://steamcommunity.com/games/546430/announcements/detail/1637531887504144761]here[/url].[/b]
There are also some other goodies in this update. Full Changelog is below:
[b]Full Changelog for 1.1.4p1:[/b][list][*] Hardcore Mode added: A fresh take on Pathway! See above blog post for full description.
[*] Extended difficulty: We have extended the max difficulty, which means you may encounter higher difficulty enemies at the pointy end of the game.
[*] Added Resource tooltip: When hovering over resources on the exploration bar or in the journal you will now have a tooltip which also tells you the resource's max capacity.
[*] Added action tooltips: When hovering actions in combat you will now also see available ammo/supplies.
[*] We've improved selling of valuables hinting. There's now a tooltip when hovering the bag and if you leave a merchant without selling it'll prompt whether you intended to leave without selling (similar to leaving loot behind).
[*] New Artifact "Bastet's Amulet" added
[*] Item Type information is now more consistent across tooltips
[*] Map/Sector count is now once again visible in the Team Journal
[*] Fix bravery cost in tooltip for Reaction Shot/Parry
[*] Fix some collision issues
[*] Fix some smaller UI issues/alignment/scaling.
[*] Fix bug that allowed sporebearers to be pushed around with Sucker Punch.
[*] Fixed a bug that caused Psychic Control to trigger evade
[*] Fixed a bug that caused the Adventure play time to be skewed when using accelerated AI turns.
[/list]
Thank you so much for playing our little game!