Hardcore mode now available on preview branch!

The Long Dark

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.

[img]{STEAM_CLAN_IMAGE}/32317572/c297c1648240f76b842686b4c722a85b1c9cfa3b.gif[/img]As of today the next version of Pathway is available on the Preview Branch. This build includes the new Hardcore Mode! Before we dig into the new version, we have a favour to ask of you. Pathway's OST has been nominated for best OST over at [url=https://gamemusic.net/gamemusic-readers-choices-for-album-of-the-year-2019/]gamesmusic.net[/url]. If you enjoy the soundtrack of the game as much as we do, we'd be excited if you voted for it [url=https://gamemusic.net/gamemusic-readers-choices-for-album-of-the-year-2019/]over here.[/url] ːsteamhappyː [h3]So what exactly is Pathway's Hardcore mode?[/h3] [img]{STEAM_CLAN_IMAGE}/32317572/b005c95b88343126f96c4900cd45bcc4e33398ec.png[/img]When you create a new profile you'll see the option to make this profile a Hardcore Profile. Note that you can't change a hardcore profile to a normal profile later. Hardcore Mode follows different rules than standard Pathway: All adventures play in a sequence one after the other. Almost everything carries over to the next adventure and you have to survive with only the things you find during your travels. Some additional changes: [list][*] All jeep upgrades and characters are unlocked from the start. [*] Failing or successfully finishing will lock the profile. [*] Permadeath: When a character dies, they are dead for good. [*] Higher base difficulty [*] No achievements [/list] The one thing that isn't guaranteed to carry over are the temporary perks you pick up from events. When you move to a new adventure, your team will lose a randomly selected positive and negative perk. We'd love to hear your thoughts on this new way to play Pathway! Expect some rough edges including a few untranslated bits of text. If you want to play it safe, wait for this build to hit the main branch (in a couple of weeks). For everything else a good place for feedback is of course in the forums here on steam. If you prefer a bit more real-time interaction with the dev team we're pretty active over on our Discord server. [url=https://discord.gg/robotality]Come join the fun![/url] [b]If you haven't opted into the preview branch before, you can find instructions on how to do so [url=https://steamcommunity.com/games/546430/announcements/detail/1637531887504144761]here[/url].[/b] There are also some other goodies in this update. Full Changelog is below: [b]Full Changelog for 1.1.4p1:[/b][list][*] Hardcore Mode added: A fresh take on Pathway! See above blog post for full description. [*] Extended difficulty: We have extended the max difficulty, which means you may encounter higher difficulty enemies at the pointy end of the game. [*] Added Resource tooltip: When hovering over resources on the exploration bar or in the journal you will now have a tooltip which also tells you the resource's max capacity. [*] Added action tooltips: When hovering actions in combat you will now also see available ammo/supplies. [*] We've improved selling of valuables hinting. There's now a tooltip when hovering the bag and if you leave a merchant without selling it'll prompt whether you intended to leave without selling (similar to leaving loot behind). [*] New Artifact "Bastet's Amulet" added [*] Item Type information is now more consistent across tooltips [*] Map/Sector count is now once again visible in the Team Journal [*] Fix bravery cost in tooltip for Reaction Shot/Parry [*] Fix some collision issues [*] Fix some smaller UI issues/alignment/scaling. [*] Fix bug that allowed sporebearers to be pushed around with Sucker Punch. [*] Fixed a bug that caused Psychic Control to trigger evade [*] Fixed a bug that caused the Adventure play time to be skewed when using accelerated AI turns. [/list] Thank you so much for playing our little game!