Controller Support Comes To Pathway!

The Long Dark

THE LONG DARK is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.

[img]{STEAM_CLAN_IMAGE}/32317572/4d34aaad6c2b1ddfe8db71e546e2c13e5c8b9159.gif[/img] [b]Controller support has now been officially added to Pathway! Last week [url=https://twitter.com/ChucklefishLTD/status/1392131327579787268?s=20]we announced[/url] that Pathway will be coming to Nintendo Switch on May 27th - this huge update gave us the opportunity to work on an all-important and often-requested controller support for Pathway. The update also brings some UI tweaks and range of bug fixes with it. See full changelog below.[/b] [h4]How to play Pathway with a controller[/h4]You first have to activate controller mode through the options menu. Navigate to the controls tab and select one of the supported controllers from the controls mode list: [img]{STEAM_CLAN_IMAGE}/32317572/082b393a1a0b61be2bc843d1bbeaf6319b3273b5.png[/img] Currently we have (official) support for Playstation, XBox and Switch controllers, but other controllers will probably work as well. After selecting your option click apply at the bottom and you should be good to go! Full Changelog 1.3.0 [list] [*] Controller Support: The game can now be played fully with a variety of controllers. [*] Overhauled load out screen: The load out screen has received an overhaul. Both the character selection and the equipment phase are now combined into one. You can toggle between the jeep storage and the character info. [*] A few additional UI tweaks: Some fatter borders around buttons and some additional feedback in some places. A few actions have better target indication now. [*] Added some missing translations [*] Added some new glyphs to the fonts (Spanish) [*] Memory and performance improvements/tweaks [*] Fixed loot drops in Adventure 4 final fight [*] Fixed Bastet's Amulet missing from Artefact drops [*] Fixed some potential map blockers in bunker maps [*] Fixed a problem that caused the adventure run time to sometimes be formatted wrongly [*] Lots of smaller fixes we're forgetting [/list]