Happy Holidays / Roadmap!

Viscera Cleanup Detail

In Viscera Cleanup Detail, you step into the boots of a space-station janitor tasked with cleaning up after various horrific sci-fi horror events. Instead of machineguns and plasma-rifles, your tools are a mop and bucket. That hero left a mess, and it's up to you to deal with the aftermath.

Greetings hard-working interplanetary sanitizers! As we bring things to a close this year, we'd just like to take this moment to thank everyone for their continued support, and wish you all an amazing holiday. When one is stuck in the reeds, it's often difficult to come up for air and post updates. But one thing that always strikes us is your loyal support(even when we're dreadfully silent), and the great many of you who keep this community strong. Not to mention that one of our favorite activities is to browse your many screenshots, artwork and workshop creations. You guys are great, so here's to you! ːvcdsignː It has actually been quite a hard year for RuneStorm. We've not made nearly as much progress on our projects as we had hoped, have been facing a number of difficulties, been forced to reevaluate some things, and are horribly burned out at this point. Part of the job, true enough, but it still takes its toll all the same. In the wise words of Bilbo Baggins, we are like "Butter scraped over too much bread."; stretched. To that end we're taking some time off, and are looking to pick things up with renewed effort in the new year! [h1]What's to come[/h1] We have some exciting stuff planned. Most notably, we hope to have a fully fleshed out VCD 2 Showcase ready for your eyes. This(for those of you who are not aware), will serve as a demonstration of where we're wanting to take a sequel. Of course, it will not be a complete picture by any means, but it will feature a number of new concepts and mechanics we think will serve its more refined design. All that being said, we really want to put our ideas out there and get your feedback, because as much as we have endless ideas(many of which are solid), VCD has always been stronger with the community's valuable input. When the showcase is ready, we'll also run through all the things we envision for its design, from new concepts, mechanics, themes, emphasis, tools and beyond. That way you'll get a sense of what the game might be like, and have the opportunity to be heard should you find something truly abhorrent. We're pretty excited to develop some new stuff for VCD, and hopefully not be bogged down by the numerous technical challenges that plague the original. We're also evaluating the best and most fair way to do justice to the original by means of the aforementioned port being developed alongside. The idea has always been to ensure VCD can live on in as functional a form as possible, and not do so with some nasty cash-grab approach which is all too popular in remakes these days. So that's the goal. We also have our other more secret project in the works. This one has faced a lot of challenges, but then it never was going to be an easy one... The new year should bring some developments there. [h1]Happy Holidays![/h1] Until then, I wish you all an amazing holiday, and hope that you're hunkered down with a mop in one hand and a broom in the other, ready to face down any alien(or human) mess that presents itself. May your stations always be clean, and your janitor trunk filthy! ːvcdbloodː