Shadowforge is a painting software with sandbox features. Upload your own made brushes and share with the Shadowforge community!
[h2]NEW MAIN FEATURE[/h2]
Destiny Tiling (Texture Randomisation Tiling) is something that is great for making authentic work on clothing such as jeans, dresses, shirts, pants and even
mouse pads, covers or go wild and put it behind you on the green screen! Anything is possible with textures. We love textures and always have, it enriches
our minds with eye candy and a sensation of mysteries and thousands of other different emotive affections. It's style, and we love it.
[img]{STEAM_CLAN_IMAGE}/36815287/1c5782c01c6a195b1bb4379affe5df4d7f37c22e.png[/img]
[h2]UPGRADED FEATURE[/h2]
Spray like never before in Shadowforge. Now you can spray directly by pressing on the mouse button instead of only selecting it on the right menu
bar and pressing enter, possibly dividing the spray with a number value. The method of pressing the mouse button, which I introduce as Spray 2.0 for
the app, follows an invisible red thread. As if it has it's own destiny and on it grows new seeds, which in this case is a custom or themed sprite.
[img]{STEAM_CLAN_IMAGE}/36815287/747504f05d0b1593f9030dceb3578d1fec3ecdbc.png[/img]
[h2]REPLACED FEATURE ON THE QUICK BAR WITH A CONSISTENT AND BETTER FEATURE[/h2]
Say good bye to tick tock color value changing and say hello to SCATTER. The SCATTER is divided to Spray 2.0 and Destiny Tiling, but is
a strong foundation pillar.
[h3]NEW SUB FEATURE[/h3]
Meet Scatter Tiling. A sub feature of a foundation feature. It allows you to pick -- with the brush space value input option -- amount of cloned scattered tiles.
Jointed with the Tile Paint Fill, it might be your deal changer for this update.
[img]{STEAM_CLAN_IMAGE}/36815287/2f6b768c49daf8361edad390283c3042cbc3b0d5.png[/img]
[h3]WIDENED USE FOR "W OPTIONS"[/h3]
Now compatible with Spray 2.0 and Texture Randomisation Tiling (but from now on I am going to call it Destiny Tile, because why not, I am 100%
independant and work on this by myself so I can name it what I want. Hehe. But I do take any feedback postively and serious. Anyway, moving on to
the next work that has been scheduled and pushed on...
[img]{STEAM_CLAN_IMAGE}/36815287/2559e55eb8bf2f231e8ba17d59cdb0cee5ac35b0.png[/img]
[h3]BUGS SQUASHED[/h3]
Fixed crash that occured when using the gif upload icon and after that exiting the game.
Now the display is corrected when the preview when you hover on the text for Barrel and Fish distortion is active.
[h3]QOL HEALING[/h3]
The mouse cursor no longer connects with the top camera slider like it used to due to other things taking up Place.
Below image is a character from Bluetail. Having only washed the lightest white into transparency, I decided to try and make a character that was only a quick concept into a portrait painting resembling some kind of oil painting from the 1600's. Keeping the bone structures that were outlined that make this character a personalised design from someone, yet changed into a shaded version with a few textures.
If you are a seasoned Shadowforge painting veteran, you will be right at home in how to do something like this when starting Shadowforge 12.0.
If you're new, read the guide, or TL;DR, ALT + B into CTRL + B into the Red Sphere icon on the Left Quick Bar. Wash a color into transparency with the black and white eraser icon on the Quick Bar.
[img]{STEAM_CLAN_IMAGE}/36815287/b951b156c9087508a9166034893b8e259b14be94.png[/img]