Halloween Special & Demo Update

Neverlooted Dungeon

Venture deep into the Neverlooted Dungeon in search of its legendary treasure, and face its treacherous, deadly traps. Using your creativity and magical items in a highly interactive physics-based world, find your own ways to outsmart the dangers, and be the first to uncover its darkest secrets.

Hello Looters, Lastly, the demo has received numerous important updates. Additionally, the Halloween Special demo is back for a limited time! [h2]Halloween Special[/h2] For a limited time, you can activate the Halloween special mode when starting the demo, which will add some pumpkins and a few themed changes in the game. Did you know you can use a pumpkin lantern as a firebomb? [img]{STEAM_CLAN_IMAGE}/36712711/4e5e62fc4709d626c5b2bf49d6c062cf8a770967.png[/img] [img]{STEAM_CLAN_IMAGE}/36712711/682c7f131ac8977fe858470f54b785b08c5ec675.png[/img] [h2]Stealth Improvement - Hide in Shadows, Avoid Making Noise, Noise Distractions[/h2] I have significantly enhanced the Stealth system to consider shadows and noises. Previously, I was only using a simple detection cone with a basic collision test, resulting in a binary "seen - not seen" mode. Going back to my inspiration from Thief: The Dark Project, the NPC sensors have been greatly improved. Detection is now affected by how well you are hidden in shadows and how much noise you make. The system is also based on several awareness levels, meaning that if you are only partially hidden, the NPCs will "look at something suspicious" and may even "investigate" if they almost detect you. With these exciting improvements, you can now slowly and silently move into the shadows to completely avoid combat or perform sneak attacks. You can also create diversions by making noise, such as throwing items. Also, did you know there is already a food lure system? Monsters can be lured if you throw the appropriate food near them. For rats, it will be cheese. Use it to lure them away or attract them into a trap. [img]{STEAM_CLAN_IMAGE}/36712711/ce4432b02a850fd7d9ee74461a755196cb3e2f44.png[/img] [previewyoutube=4fvSOgsK-7w;full][/previewyoutube] [h2]Combat Improvement - Dodge, Block[/h2] One significant criticism of the game was that combat was not very engaging, merely revolving around turning around enemies. I addressed this by adding two important combat moves: dodging and blocking. Blocking can be done with the weapon in right hand or with a shield equipped in the left hand. Shields can even block arrows and some traps. However, be cautious when blocking, as it consumes stamina, and you will be stunned if you block without enough stamina. [img]{STEAM_CLAN_IMAGE}/36712711/ab2cae2074143133ea082e0a60fcc04d6cf8227c.png[/img] [previewyoutube=G2WGoPNtb0s;full][/previewyoutube] [h2]Rope Arrows[/h2] Rope arrows (bolts, to be precise) are now included in the demo. Try to find them and use them to reach inaccessible places and gather all the loot. [img]{STEAM_CLAN_IMAGE}/36712711/c83950afe5f262768f1e410705af0438d3cbb6ac.png[/img] [h2]Visual Improvements[/h2] I consistently continue to work on the art style. The last new textures, fogs, and lighting changes have significantly enhanced the aesthetics of the game. [img]{STEAM_CLAN_IMAGE}/36712711/3b783221ced09cf0e5e23336b7c0c3d42aae803f.png[/img] [h2]No More Spiders[/h2] Do you dislike spiders? Look at the game settings and disable them all for a spider-free experience :) [img]{STEAM_CLAN_IMAGE}/36712711/bb49d9f8e8776bd0ad68349703078c7c6ac925af.png[/img] [h2]A Lot of Other Things[/h2] The demo also benefits from all the hard work I am doing on the full game. Most of these changes are under the hood, but you may notice improvements in all areas of the game. [img]{STEAM_CLAN_IMAGE}/36712711/5cb65eb17110dc68af9b8677e562d5c2834a8217.png[/img] [h2]Devlog is Coming Soon[/h2] I plan to soon write a devlog to keep you informed about the current state of the game, release date and else. [h2]Give Your Feedback[/h2] Please give me your feedback and report any bugs. Whether you like or dislike the changes or if something seems wrong, please let me know using various methods of contacting me (in-game bug report, feedback form, Discord channel, email, etc.). Happy Halloween :) Arnaud