Gunkan Zero Pre-Alpha2.0 Live NOW

[h2]New Pre-Alpha Version Available! ๐ŸŽ‰[/h2] Hey! In this update, I've made several changes and improvements to the pre-alpha youโ€™ve already been testing. Most of them are visual adjustments, but there are also some major additions. Here are the most important updates: [list] [h3][*][b]๐ŸŽฎ Full Controller Support[/b][/h3] The game now supports all types of controllers, and on-screen button prompts dynamically change depending on the controller you use: ๐ŸŸฆ [i]DualSense[/i] ๐ŸŸฉ [i]Xbox[/i] ๐Ÿ”ด[i] Pro Controller[/i] [h3][*] [b]๐Ÿ–ฅ๏ธ Revamped UI[/b][/h3] [*] [b]๐Ÿ“Š Level and experience indicators are now visible.[/b] [*] [b]๐Ÿ“œ Larger inventory menu for better readability.[/b] [*] [b]๐Ÿ”ฅ New Affinity System[/b] Iโ€™ve developed my own affinity system, which will impact combat mechanics. The characters now have improved animations. [h3][*][b]๐ŸŽญ Animaciones personalizadas[/b][/h3] [*][b]๐Ÿšถ Out-of-combat animations have been completely redesigned (yep, I finally made them myself![/b] [*][b]โš”๏ธ Combat animations have also been improved.[/b] [*][b]๐Ÿ› Bug Fixes[/b] Fixed an issue that prevented aggressive enemies from attacking properly. [*][b]๐Ÿ“ธ Camera Improvements[/b] The camera now dynamically follows the player outside of combat for a better visual experience. [h3][*][b]โš”๏ธ Combat Adjustments[/b][/h3] [*][b]โŒ Removed the stun mechanic.[/b] [*][b]โณ Increased base time to improve battle flow.[/b] [*][b]๐Ÿ’ฅ New strong attack available when exploiting an enemyโ€™s weakness.[/b] [*][b]๐Ÿ—ƒ๏ธ Separate Inventories for Nobu and Ume[/b] Now Ume and the player have individual inventories. [/list] [b]๐Ÿ“Œ Below, youโ€™ll find a chart explaining how the new affinity system works.[/b] [img]{STEAM_CLAN_IMAGE}/42471226/0a0c4e1d5ad3b87f50c3d0b14d91e88d613e0753.png[/img] Thanks for testing the pre-alpha and for all your support!