[h2]New Pre-Alpha Version Available! ๐[/h2]
Hey! In this update, I've made several changes and improvements to the pre-alpha youโve already been testing. Most of them are visual adjustments, but there are also some major additions. Here are the most important updates:
[list]
[h3][*][b]๐ฎ Full Controller Support[/b][/h3]
The game now supports all types of controllers, and on-screen button prompts dynamically change depending on the controller you use:
๐ฆ [i]DualSense[/i]
๐ฉ [i]Xbox[/i]
๐ด[i] Pro Controller[/i]
[h3][*] [b]๐ฅ๏ธ Revamped UI[/b][/h3]
[*] [b]๐ Level and experience indicators are now visible.[/b]
[*] [b]๐ Larger inventory menu for better readability.[/b]
[*] [b]๐ฅ New Affinity System[/b]
Iโve developed my own affinity system, which will impact combat mechanics. The characters now have improved animations.
[h3][*][b]๐ญ Animaciones personalizadas[/b][/h3]
[*][b]๐ถ Out-of-combat animations have been completely redesigned (yep, I finally made them myself![/b]
[*][b]โ๏ธ Combat animations have also been improved.[/b]
[*][b]๐ Bug Fixes[/b]
Fixed an issue that prevented aggressive enemies from attacking properly.
[*][b]๐ธ Camera Improvements[/b]
The camera now dynamically follows the player outside of combat for a better visual experience.
[h3][*][b]โ๏ธ Combat Adjustments[/b][/h3]
[*][b]โ Removed the stun mechanic.[/b]
[*][b]โณ Increased base time to improve battle flow.[/b]
[*][b]๐ฅ New strong attack available when exploiting an enemyโs weakness.[/b]
[*][b]๐๏ธ Separate Inventories for Nobu and Ume[/b]
Now Ume and the player have individual inventories.
[/list]
[b]๐ Below, youโll find a chart explaining how the new affinity system works.[/b]
[img]{STEAM_CLAN_IMAGE}/42471226/0a0c4e1d5ad3b87f50c3d0b14d91e88d613e0753.png[/img]
Thanks for testing the pre-alpha and for all your support!