Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.
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Gunslingers,
Here's the Patch Notes 1.01, bringing new content and minor bug fixes along with a free "Cel-Shaded Mode"!
[h1]NEW ADDED SYSTEM:[/h1]
[list]
[*] Cel-Shaded Mode added
[*] Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
[*] Invincible while using demolition shot
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[h1]BUG FIXES:[/h1]
[list]
[*] Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
[*] Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
[*] Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
[*] Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
[*] Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
[*] Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
[*] Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
[*] Fixed issue of Ganpo's attack not giving any damage to Grave when standing on certain area
[*] Fixed icon shown in Windows Task bar as defult icon of Unreal Engine.
[*] Experimental Cave level's changed jump platform level design is not implemented on map select image
[*] Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
[*] Fixed issue of thrown enemies moving while using Demolition Shots
[*] Grave teleporting to somewhere when getting out of Ganpo Superior's Grab attack
[*] Polished animation of Ganpo Superior
[*] Fixed an issue where the death sentence looked like it is dragged out
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[h1]CHANGED SYSTEM:[/h1]
[list]
[*] Grave's melee attack will not cancel it's own animaiton anymore
[*] Improved Demolition Shot's damage
[*] Demolition gauge gains more per shot
[*] Improved Graved Yard
[*] Demolition Shots' production added – Doom’s Rain, Death Drive, and Executioner’s Blood
[*] Improved hit detection of Funeral Strke
[*] Improved Parring detection so it is easier to parry those projectiles
[*] Adjusted balance of the game
[*] Changed HP and damage of enemies in Easy and Normal difficulty
[*] Attack motion changed for Ligabu
[*] Fixed animation of Bhrbau
[*] Who-Knows-Who's floor explotingm attack will be smaller
[*] Ganpo Standard’s attacking range has been polished
[*] When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
[*] Blending has been done for Ganpo Superior’s animation
[*] For Quartz, her demolition point increased by 1
[*] When you restart or continue at the map you previously played, the earned demolition points stay still
[*] Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
[*] Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
[*] Crosshair now appears when hell hound or hell fire is being used
[*] Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit
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[h1]OTHER CHANGES:[/h1]
[list]
[*] Polishing Autofire HUD UI
[*] Added Autofire UI save system(Maintaining last selected option)
[*] Polished Demolition Shot video in Lab
[*] Jump Storm Barrage can break shields now
[*] Death Tornado’s tutorial explanation has been added
[*] Added effect for Ligabu's Leaping attack
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