GUNGRAVE G.O.R.E - PATCH NOTES 1.01

Gungrave G.O.R.E

Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

[img]{STEAM_CLAN_IMAGE}/42509131/b300c1f83888859dbe4ce7e52f20f79ebba5e5d6.png[/img] Gunslingers, Here's the Patch Notes 1.01, bringing new content and minor bug fixes along with a free "Cel-Shaded Mode"! [h1]NEW ADDED SYSTEM:[/h1] [list] [*] Cel-Shaded Mode added [*] Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly) [*] Invincible while using demolition shot [/list] [h1]BUG FIXES:[/h1] [list] [*] Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon [*] Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up [*] Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy [*] Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging [*] Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version [*] Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations [*] Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used [*] Fixed issue of Ganpo's attack not giving any damage to Grave when standing on certain area [*] Fixed icon shown in Windows Task bar as defult icon of Unreal Engine. [*] Experimental Cave level's changed jump platform level design is not implemented on map select image [*] Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo [*] Fixed issue of thrown enemies moving while using Demolition Shots [*] Grave teleporting to somewhere when getting out of Ganpo Superior's Grab attack [*] Polished animation of Ganpo Superior [*] Fixed an issue where the death sentence looked like it is dragged out [/list] [h1]CHANGED SYSTEM:[/h1] [list] [*] Grave's melee attack will not cancel it's own animaiton anymore [*] Improved Demolition Shot's damage [*] Demolition gauge gains more per shot [*] Improved Graved Yard [*] Demolition Shots' production added – Doom’s Rain, Death Drive, and Executioner’s Blood [*] Improved hit detection of Funeral Strke [*] Improved Parring detection so it is easier to parry those projectiles [*] Adjusted balance of the game [*] Changed HP and damage of enemies in Easy and Normal difficulty [*] Attack motion changed for Ligabu [*] Fixed animation of Bhrbau [*] Who-Knows-Who's floor explotingm attack will be smaller [*] Ganpo Standard’s attacking range has been polished [*] When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed [*] Blending has been done for Ganpo Superior’s animation [*] For Quartz, her demolition point increased by 1 [*] When you restart or continue at the map you previously played, the earned demolition points stay still [*] Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack [*] Made getting out of stun easier against bosses(you will have to shake stick left and right much less now) [*] Crosshair now appears when hell hound or hell fire is being used [*] Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit [/list] [h1]OTHER CHANGES:[/h1] [list] [*] Polishing Autofire HUD UI [*] Added Autofire UI save system(Maintaining last selected option) [*] Polished Demolition Shot video in Lab [*] Jump Storm Barrage can break shields now [*] Death Tornado’s tutorial explanation has been added [*] Added effect for Ligabu's Leaping attack [/list] You can also find us on [url=https://twitter.com/GungraveGORE]Twitter[/url] and check our [url=https://gungrave.primematter.gg/]website[/url]!