We’ve been hard at work since we came out of Early Access and are excited to bring you Gun Club VR v.1.0.06! This is Part One in our commitment of adding piles of new weapons for everyone to enjoy on the range. Take a look at what we’ve added:
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30900476/84ec07144e47f9408b29278f22ee46cfabdb134d.gif[/img]
[h1][b]New Weapons:[/b][/h1]
[list]
[*][b]CZ 75[/b] - One of the original “Wonder Nine” Pistols
[*][b]S&W 629[/b] - A stainless steel double action Revolver
[*][b]PP2000[/b] - A modern Russian-designed SMG
[*][b]Saiga 12[/b] - A Kalashnikov-patterned semi-auto Shotgun
[*][b]Bren MKII[/b]- The classic Commonwealth Light Machine Gun
[*][b]VSS Vintorez[/b] - A subsonic Sniper Rifle with selective fire
[/list]
[h1][b]New Attachments:[/b][/h1]
[list]
[*][b]Folding Foregrip[/b] for all your togglable extra hand holding needs
[*][b]Mini Red-Dot Sight[/b] in case the other red-dot sights just weren’t small enough
[*][b]Impulsive Suppressor[/b] which won’t think twice about keeping those gunshots suppressed
[/list]
[h1][b]Other Additions and Bug Fixes:[/b][/h1]
[list]
[*]Added Steam Trading Cards
[*]Fixed an issue causing the DSR-1’s extra magazine to incorrectly feed ammo into the weapon’s chamber.
[*]Fixed a bug where the M1918A2 would consume two rounds with every shot
[*]Fixed some spawn points for targets in the early Allied Range that were too far away for unscoped weapons.
[/list]
We’ve got heaps more to on its way in the coming months so keep an eye out for our future updates. As always, if you have any suggestions or bug reports we’re happy to hear them! You can get in touch with us through our [url=https://steamcommunity.com/app/691320/discussions/] Steam Forums[/url], our [url=https://thebinarymill.zendesk.com/hc/en-us/articles/115004809606-How-do-I-log-a-bug-or-report-an-issue-that-I-m-having-]Support Services[/url] or on our [url=https://discord.gg/rVgEFbK]Discord Server[/url]!