Four heroes are facing a horde of evil! Ultimate abilities, magic artifacts, hero upgrades and clever tactics... All these will help to defeat the Boss.
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Hello there,
We are keeping the work on Guards sequel. From now on, we will publish news regularly.
Main flaw of original game was a necessity to reply early levels again and again. To cut this flaw and leave gameplay unchanged we decided to make 5 different worlds. Each world has from 3 to 7 missions. Each world is similar to additional game with 1 big change. It is easier to show it on the example.
World #1 has 3 locations in it. Player starts Mission 1 of World #1 and it has only 1 location in it. If player starts Mission 2, it is an adventure of 2 sub-missions. Player needs to pass Location 1 and complete Location 2 after that. Same for Mission 3 which has 3 locations inside. Similar to Original Guards, right?
The main difference that fulfillment of same Locations in different sub-missions is different. For example, Location 1 of Mission 1 has only 2 types of weak enemies. But Location 1 of Mission 3 introduces armored versions of these monsters and summon another one. It feels and plays differently on same locations.
It means, what using same graphics we could make entirely different missions (from gameplay point of view). We could cut main flaw of the game and extend length of the game. Guards II has 5 different worlds with 25 missions/locations at all. Each mission consists of 1 to 7 sub-missions. In total, player needs to beat 205 stages to beat the game. Not bad!
On other hand, stages takes 3-10 minutes (exclude boss stages) to beat them and player can Save & Quit anytime he wants.
There are screenshots of World #1 missions. They designed in Egyptian style as you can see. We will tell more about different worlds in the next Guards II News.
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