Guards II News #12. Ability and Status icons

Guards

Four heroes are facing a horde of evil! Ultimate abilities, magic artifacts, hero upgrades and clever tactics... All these will help to defeat the Boss.

[img]{STEAM_CLAN_IMAGE}/44191301/404a9e6c909158508e16db3122e03c7d7def8976.png[/img] Hello there, We mentioned in previous announcements that all enemies and their abilities have been approved and are technically finished. This week, our artist has completed creating icons for all of them. Even though the game might appear small, it boasts a plethora of distinct abilities. Just take a look at these spreadsheets. Overall, we have a total of 320 ability text blocks. Default abilities do not feature icons, only secondary abilities are accompanied by icons. In any case, we needed to design around 150 different icons. It looks remarkably cohesive! [img]{STEAM_CLAN_IMAGE}/44191301/964da12cdc320d6ead22d1f23a73ba07312ae0bc.png[/img] Any strategy game necessitates careful planning based on current information. As a result, we've decided to include a "Status Info" block where players can view all buffs and debuffs affecting any unit. Utilizing information to make strategic moves is a fundamental aspect of the game. Most of the effects are common, such as increased or reduced damage, and so on. Consequently, there's another substantial batch of icons related to statuses. We will showcase how they all appear in the game at a later point. All I can say for now is that they look incredible. [img]{STEAM_CLAN_IMAGE}/44191301/7cc44f22beed99ebe111c732f01b58d4a8c3b301.png[/img] The Game Designer is in the final stages of completing the remaining game levels. They only need to finish World #5 of Mode 2, and then the game will be fully prepared, as all additional features like hero upgrades, items, and in-game challenges have already been completed. Our artist has concluded the revision of all unit animations and is currently working on Steam achievements. Another artist, who created all the aforementioned icons, is now implementing the revised graphics into the game. The programmer has assisted the artists, investing significant effort into coding to make these aspects feasible. Additionally, our first tester is actively playing the game, aiding us in balancing the game's difficulty. Furthermore, she is reviewing the English text, meaning we are on the brink of commencing the translation of the game into various languages. If you wish to partake in testing and contribute to translation efforts, kindly let us know! [b]Stay, with us[/b] [img]{STEAM_CLAN_IMAGE}/44191301/1a021b6fdb0a63731a8810ee8a77b7d7f6e0f088.png[/img]