GTFO PATCH NOTES - 2023-09-25

GTFO

GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.

We are starting off this week with a patch for our latest addition to the available Rundowns in [b]GTFO[/b], the fan favourite [b]ALT://Rundown 6.0 Destination[/b]. This patch fixes issues raised by the community and also makes some more weapon balancing changes. With all the previously Rundown specific weapons now in [b]GTFO[/b], the arsenal is packed with different options for a variety of play-styles and preferences. Which ones are your go-to for your main and secondary weapon?? [h1]PATCH NOTES[/h1] [h2]WEAPON CHANGES[/h2] [h3]HEL Shotgun[/h3] [list][*] Slightly increased shot delay[/list] [h3]Burst Cannon[/h3] [list][*] Slightly increased damage[/list] [h3]Sawed-Off Shotgun[/h3] [list][*] Slightly increased starting damage falloff [*] Slightly reduced reload time[/list] [h3]HEL Auto Sentry[/h3] [list][*] Slightly increased maximum ammo [*] Prioritizes targeting the body of enemies instead of their head[/list] [h3]HEL Auto Pistol[/h3] [list] [*] Slightly increased starting and ending damage falloff [/list] [h3]Machine Pistol[/h3] [list][*] Slightly increased damage [*] Slightly reduced shot delay [*] Reduced ending damage falloff[/list] [h2]BUG FIXES[/h2] [list] [*] Fixed bug where clients did not trigger voice lines. [*] Fixed bug in the Apparel Requisition window where it didn’t show the Expedition names correctly. [*] Fixed bug where R6AX, R6BX, and R6CX contained the label “://EXT”. [*] Fixed bug in R6AX where the terminal had an “Audio Buffer Size Exceeded” message incorrectly. [*] Fixed bug in R6B2 where two resource boxes could be inaccessible. [*] Fixed bug in R5D1 where an enemy can spawn underground and be inaccessible. [*] Fixed bug in R6CX where the description mentioned DX instead of CX. [*] Fixed bug in R6AX where an enemy can spawn in an inaccessible location. [*] Fixed bug in R6C3 where there could be an inaccessible locker. [*] Fixed bug in R6CX where you could get stuck on a railing. [*] Fixed bug in R6D1 where the boss music didn’t play. [*] Fixed bug where the Heavy SMG could reload an invisible magazine when empty. [/list]