Grid Creeps Patch 3

Time for Update number 3! Happy Holidays! While the changelog is not long, there is one big feature that has been added with this Update- the High Score system. When selecting which map you want to play on you can see the Highest Wave you've gotten to for each Difficulty. You will need to start new Games in order for it to record your scores though, Save Games from before this update won't count, though you can still play them. *For clarification- this is only pre-Patch Saves, you can Save/Load Post-Patch Saves and they'll still count toward the High Score as they should. The Steam API is also now working with the Game. You should be able to use Steam normally while in Game. This is the first step to adding achievements which I hope to get working with the next Update. Achievements and the new Tutorial are the big Goals for the next Update. the Tutorial has been halfway done since last update; It took most of the Week to get the High Score system finished so I didn't get to work on it at all. You can also expect more Overall improvements to the Game with the next Update. The next Update will probably be about 2 Weeks from this post, though I'll post a Progress Report sometime next Week to let you all know what's going on. Hope your Holidays are going well, and Happy Early New-Year! [h3]v.0.6.43 Changelog[/h3] -High Score system added. This shows the Highest Wave you have gotten to for each Level/Difficulty. The High Score updates on Game Over. Sandbox Mode does not keep track of High Scores. *Saves from before this patch aren't compatible with the system. While you can continue to play old Saves, they won't count towards a High Score. -Steam API has been added- you should be able to use Steam and its features while in Game now. This is also the first step to linking Achievements. -Fixed crash when selecting Crossbow after converting from the Archer. -Coal Mine was labeled Coal Cutter... it is properly labeled now. EDIT: It is still labeled Coal Cutter. I guess I didn't fix that after all. So ya, it's fixed now but I don't think a Patch just for this is worth it, so next patch it will be fixed.