Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.
Hello everyone and happy new year!
NOIA from the Omen Exitio team here, with some fresh 2021 news. [b]We have a new Instagram page going live, managed by our man Pascal, and some new stuff in development[/b]!
[b]You can follow the new Omen Exitio page here[/b]: [url=http://bit.ly/OmenPascal]@OmenExito_Project[/url]
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[b]SAY HI TO PASCAL, THE GUY BEHIND OMEN'S NEW INSTAGRAM PAGE[/b]
Being such a small team, with such a niche game, and tons of other (mainly evil) stuff to do, we were never able to tell you much about all the incredible ideas, stories and passion behind Omen Exitio. I know, everybody tells you that social media are important (which is probably quite true in most cases) and that there are endless strategies and frameworks to use 'em to your full advantage. For us though, things are a bit different.
Omen Exitio: Plague has been our first game as a studio, almost 3 years ago, and since then we have been supporting it with new free content, new graphics, and constant fixes. Well, I'll tell you a little secret: that is not because it has made us rich (big surprise there). It's because we genuinely love this unique kind of narrative, we genuinely love H.P. Lovecraft's universe and, most of all, because we believe that the many incredible stories full of mystery and adventure that shaped our childhoods, also shaped who we are now.
So let me introduce you one of the incredible people I get to work with every day: the amazing Pascal.
Well, Pascal is a pretty curious guy and convinced us that it would be important to share all the thought process behind Omen Exitio. [b]On the new Instagram page, he will tell you about narratology, research processes, design discussions, and much more in this weird time where we are all working from home[/b].
The main objective of the page is to share with everyone our journey in creating new Omen Exitio content, as well as examine how things changed over the years. I hope that this will be interesting for you guys and that the page will enhance some creative and meaningful conversation!
[b]WE ARE DEVELOPING NEW CONTENT FOR OMEN EXITIO: PLAGUE, AND PREPARING TO TEST SOME NEW MECHANICS FOR FUTURE CHAPTERS[/b]
Yeah, that's right! [b]A second DLC is in development right now[/b] and will focus on one of the characters of the original game. I have to say that the story is top-notch Lovecraftian and that I'm genuinely curious to check it out.
At the same time, we have been having some team design discussions on how to improve the mechanics of the game, making it more immersive and more interactive in the future chapters of the saga. [b]We have been evaluating many new ideas and we are now implementing a proper demo to test all this stuff[/b] and see if it's working. The demo has a new setting, a new art style, and offers new and exciting possibilities in terms of gameplay. Right now, unfortunately, I can't show you much, but I'm quite confident that sooner or later you'll get a chance to see the results of our work!
Well, that's everything I've got for you today! This is gonna be an exciting year for Omen Exitio, so don't forget to follow Pascal at [url=http://bit.ly/OmenPascal]@OmenExito_Project[/url] and I'll see you next time.
Take care!
NOIA