Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.
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Hello everyone, we hope you're all safe and healthy in these difficult times and that you all are playing a ton of awesome games!
Today we present to you the natural evolution of our beloved Omen Exitio: Plague, the first game we published as Tiny Bull Studios. This update is the result of all the feedback and suggestions we collected from 2018 until now, so thanks a lot for helping us improve our game, we've really learned so much from your comments.
As some of you may already know, OE:P was born as a simple side project. Because of that, it has this rough soul, this unpolished vitality inside it, which is typical of projects that are somehow a starting point, projects where the enthusiasm and commitment of a team are still more significant than its skills and experience.
This is what OE:P represents for our studio and this is the reason why we felt we wanted to continue supporting the game, make some changes and fixes, without altering its true and essential nature.
This is our first major update (we are really excited about this!) and it consolidates in one big patch a wide variety of new features, changes, and adjustments that affect every aspect of the game.
We hope you all enjoy the Evolving Madness Update while you wait for the DLCs that we are going to release soon, in order to keep Plague, the first chapter in the Omen Exitio series, as fresh as possible for our players who supported us this whole time.
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[b]We decided to give OE:P a new look that feels much more coherent with the general atmosphere of the game[/b], as we did before for the Switch version.
Most of the visual UI elements of the game have been reshaped, the color palette has been updated significantly and the camera movement between the different tabs has been changed as well.
While this does not affect the actual gameplay in any way, we feel like now it's way easier to navigate and immerse yourself in the narrative, reducing eye fatigue while adding more pleasant colors and, overall, vivid details and richer textures.
[img]https://media.giphy.com/media/mGc53c7QiFoecy2Dlp/giphy.gif[/img]
[i]Before and after. As you can see, many things were changed.[/i]
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[h3]⚠️[b]Text Speed[/b]⚠️[/h3]
Everybody reads differently and has their own personal preferences when it comes to how the text is displayed. In a game where you read most of the time, these quality of life improvements are quite significant, as reading is most of OE:P actual gameplay. [b]You can now set how fast you want the text to appear[/b]. There are four different speed levels ranging from a low pace to an instantaneous text display on the page.
[img]https://media.giphy.com/media/KgETAOk8qAHB8P7thC/giphy.gif[/img]
[i]Four different text speed options.[/i]
[h3]⚠️[b]New Game+[/b]⚠️[/h3]
OE:P is a game with many different endings and possible routes. It has quite some replay value, but going through stuff you've already read and not remembering which choices you already made, can lead to a somewhat frustrating experience for many players.
That's why we added two different features to the game, both connected to when you start a second game on an existing save where you already finished it:
[list]
[*][b]Fast Forward[/b]: you have the chance to quickly skim all the text you read in the previous run. The game will stop when there is a choice to make, or when you stumble into some narrative branch you haven't read before. This way you can quickly go through the game multiple times at a faster pace if you wish.
[*][b]Show History[/b]: by activating this feature, all the choices you made during your previous runs on a given save slot will be marked in red during your new playthroughs. This way you'll be able to choose different paths every time you play the game again.
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[img]https://media.giphy.com/media/ZZwmRtGrZdaVp3afZs/giphy.gif[/img]
[i]The game automatically fast forwards and marks with the eye icon your previous choices.[/i]
[h3]⚠️[b]Back Button[/b]⚠️[/h3]
Let's be honest, everyone who ever played pen&paper gamebooks used to go back and change path every once in a while. Now, we couldn't actually let players change their choices, but we felt like you may have many reasons to go back through the pages of this adventure.
[b]We added a button that allows you to go backward, all the way to the beginning of the current chapter[/b]. Maybe you want to read a previous dialogue again because something feels off, or maybe you just clicked too fast and missed a page without reading it; either way, we got you covered!
[img]https://media.giphy.com/media/JPUhYpeFvkiXYJn5nJ/giphy.gif[/img]
[i]The Back Button gets highlighted when you use it.[/i]
[h3]⚠️[b]Proofreading Text Review[/b]⚠️[/h3]
Many of the negative reviews we got on Steam depend on the fact that there were typos (some pretty serious ones as well) throughout the whole game. Well, we reviewed the text once again, and hopefully we finally got rid of them!
In such a text-heavy adventure those mistakes can happen and, if you find more, please don't hesitate to let us know, so we can solve the issue.
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[h3]⚠️[b]Saving[/b]⚠️[/h3]
[b]The game will now save after every page[/b] instead of every scene. While not as evident as the other new features listed before, this change is important for two reasons:
[list]
[*] It makes the whole game way lighter to experience. You can now start a new scene without the anxiety of having to finish it before you can close the game if you don't want to lose your progress.
[*] It enables us to make the Back Button feature work, as now we are able to keep track of the exact position of the player within the game.
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[h3]⚠️[b]Chapters[/b]⚠️[/h3]
The chapters, which are at the heart of OE:P's game structure, are now made explicit in-game and their title will be displayed. At the same time, the different save slots will now display the related chapter. This change is meant to improve the player's awareness, making it easier to navigate the content, especially when trying to get specific achievements on different save slots.
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Well, that's all folks! Congratulations if you've made it this far and thanks a lot for your support.
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