[h1]What a ride![/h1]
Gravity Force made it from The first Prototype (back then in UNITY) nearly to a game ready to release.
Then Greedy John did his infamous stunt and ruined a whole community. May water run down his sleeves every time he washes his hands.
How ever - now we are here. Gravity Force has been re-implemented line by line, this time in Unreal Engine.
We are at Version 1.0.
Have fun!
[list]
[*] Added a switch to choose between perspective, orthographic and "immersive" game mode
[*] Added a "tip of the day" section to the main menu where (hopefully) useful tips are displayed
[*] Added the "Mineshaft" level "Entropy". Now Entropynium is in the game...
[*] Added rotating signal lights to the homebase to make it a bit more distinguishable from the landing platform
[*] Added some missing localization data
[*] Added a white frame around checkboxes in the settings dialogue to increase visibility
[*] Re-aranged some elements in the settings dialogue
[*] Tweaked the magnets in some "Asteroids" levels to make landing a bit less challenging
[*] Tweaked the magnets in the level "Anomaly" to be a bit stronger. Just for fun
[*] Moved the "send feedback" button to the main menu. You can still use the F8-key if you want to.
[*] Finally fixed a bug in the settings dialogue that prevented newly bound input keys to be displayed without restart
[*] Fixed a bug that (in some cases) caused game crashes.
[*] Remove a bunch of unused Tick()-function calls and event hooks, which contributes to performance optimization
[*] Removed the "delete" button from the leaderboards, as it was kind of buggy. Will come back when fixed
[*] Temporarily removed some not yet fully working stuff (spiderwebs, ...) for upcoming updates
[*] Spent a lot of time (and I mean **a lot**) trying to fix the downloading of ghosts. Still with underwhelming success.
[*] Slightly adjusted the camera offset to not make the camera clip into the cave walls when in immersive mode
[*] Swapped the order of the difficulty selector at startup
[*] Updated the Steam screenshots to only show content that really is part of the final game
[/list]