This is the second minor patch for Gran Vitreous. This patch mostly contains small adjustements to UI and gameplay to address user feedback, also the endless mode has been given some difficulty adjustments and additional leaderboard features.
Here's what you will find in the update:
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[*] Increased size of item and credit icons as well as their offscreen indicators
[*] Made the repulsor utility dissipate a gravity well if you're caught in one
[*] Adjusted item drop rate down and credit drop rate up
[*] Brightened up cursor when using mouse controls so that it's more visible
[*] Added new design for the drifter enemy
[*] Added 3,2,1 countdown to ambush zone if choosing to fight
[*] Adjusted repair on hit down for phaser array as it was too powerful
[*] Increased "Destroy 5 of one enemy type in a row" zone bonus to 10 in a row.
[*] Retuned endless mode to be more difficult
[*] Made all endless mode gear selectable
[*] Added steam leaderboard display to end of endless mode with local, global, and friends leaderboards
[*] Fixed small snakes issue where the last segment would occasionally become disconnected
[*] Fixed mouse highlighting for in game options menu being slightly off position
[*] Fixed bug where rerolling +Min Damage on Super Weapons would always end up being 0
[*] Fixed issues with rerolling level 1 items
[*] Fixed the third boss showing underglow lighting after being destroyed
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