Government Simulator 1.2 update

[url=https://store.steampowered.com/app/731920]Government Simulator update 1.2[/url] is now available. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30946513/ea02fd371cc60e74e06079e7ffd95589c80cad77.jpg[/img] This update adds balancing tweaks, fixed problems, improvements here and there, and a new scenario. Details: [list] [*] [h1]Gameplay balancing[/h1] The amount of efford points needed for changing critically underfunded departments has been reduced quite a lot. For example, previously, you needed a lot of points for increasing the budget of 'Bike Ways' in the transport category in the US scenario, or 'Police' in the Russia scenario. This is no longer the case now. [*] [h1]New scenario: UK after Brexit[/h1] This new scenario simulates the UK after a possible brexit scenario. Note that this scenario might contain errors and unrealistic or made up values. You can play this scenario by selecting the "Downloadable scenarios created by users" in the "new game" dialog. [*] [h1]Family Support[/h1] Changed the way people react to changes in the amount of family support budget a bit. [*] [h1]Budget adjustments[/h1] Adjusted the evaluation of the budgets for the simulation of various departments such as hospitals, internet, telephone, muesums and monetrary system for a handful of countries, to make this more realistic. [*] [h1]Performance improvements[/h1] The game now runs a bit faster on slower systems, especially on Windows 7 (Windows 8 and 10 were already quite fast) [*]Fix for Newspaper animation problem: On some system, the newspaper animation would sometimes be stuck, this has been corrected now. [*]Fixed a problem where downloadable scenarios could specify a different start date, but the month would be ignored. This is no longer the case now. [/list] Thanks again for all the feedback! Hope you'll like this update. If you want specific new features in a future update, don't forget to post this into the discussion forum (the comments section below this news is a bit difficult to use for discussions). Further feedback is welcome as always!