Updating graphics and base code. Cartographer standalone tool for creating star systems almost finished.
I'm making progress but I'm really sick right now. The hull designer has been changed. It doesn't use a grid system anymore like the cartographer. Now players can just click on the faces of 3D pieces to place a new piece. I've decided to not export the hull as a standalone 3D model. Now a text file will be generated. When the game loads the text file it will reproduce the hull with the pieces in the exact positions, dimensions, and colors as when it was saved in the Hull Designer. Using the Hull Designer players will be able to create a wide range of ships with different colors. Players will be able to rotate ship pieces and change scale and texture/color as well.
Edit: 12/11/2023 Made some changes to how the Hull Designer will operate. Adding nodes to click on with the shapes as that works better. Using Faces was causing errors with more advanced shapes. Will also be adding a lot more ship pieces and of course colors. The image below is a screenshot of the Hull Designer being developed.
[img]{STEAM_CLAN_IMAGE}/31206372/dd2bc8f4990dfdbfe7ded9b971c2036f92e98854.png[/img]
Edit: 12:/27/2023
It's going to take longer than I initially planned to release the space sim gameplay. I won't be able to release it in December. Reworking the components entirely because the system I setup is taking up too much memory and the game is designed for players to be able to mod in their own components.