Götterdämmerung | Expansion Pass

Hearts of Iron IV

Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.

Greetings all! [previewyoutube=vfpjRVIo9X8;full][previewyoutube=X35yPqws-vk;full]YOUTUBE VIDEO ANNOUNCEMENT GOES HERE[/previewyoutube][/previewyoutube] https://store.steampowered.com/app/3152780/Expansion__Hearts_of_Iron_IV_Gtterdmmerung/ Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion [b]Götterdämmerung[/b] drops [i][b]November 14th[/b][/i]. Of course, we’ve kept this one under wraps for a bit longer despite some … [i]subtle[/i] hints, so now is our opportunity to explain a little about what [b]Götterdämmerung[/b] heralds, and what else is coming for Hearts of Iron in the near future. With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with [i]high frequency[/i] over the next six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more. [img]{STEAM_CLAN_IMAGE}/9948323/ef2a914d9efec622afbe2d296baf314774849936.jpg[/img] [i]Note: The original schedule was changed to swap the Raids and the Small Features DD's to give the Devs more time with the Raids DD​[/i] [h3]Special Projects[/h3] A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together. War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, [b]Götterdämmerung[/b] aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting. [h3]Military Raids[/h3] Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as [i]Peenemunde[/i], there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict. The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [i][b][redacted][/b][/i]. [h3]Germany[/h3] Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions. [h3]Austria[/h3] Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire. [h3]Revised Hungarian Focus Tree[/h3] A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content. [h3]Belgian Focus Tree[/h3] Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters. And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level. [h2]Expansion Pass[/h2] With [b]Götterdämmerung[/b] we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a Roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a [i][b]discount of 20%[/b][/i]. The expansion pass will include: [list] [*] Instant unlock of three new 3d tank models and a music track [*] The [b]Götterdämmerung[/b] expansion (Nov 14th 2024) - $24.99/£21.99/€24.99 [*] The [b]Graveyard of Empires[/b] country pack (Q1 2025) - $14.99/£12.79/€14.99 [*] [b]Prototype Vehicles unit pack[/b] (Q3 2025) - $6.99/£5.89/€6.99 [/list] https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1 [img]{STEAM_CLAN_IMAGE}/9948323/3caadaa2b2bc5ce98c3928f3a235cc95c627f872.png[/img] Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for [i]purchase individually[/i] as usual, or in the DLC subscription.