[b]This update is a little smaller than usual as we have been kept busy working on our store pages. Go and look, there are now wicked gifs in our description![/b]
[b]Gameplay[/b]
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[*] We've now made picking up freshly spawned flames more reactive, woooosh!
[*] We shortened the time that tiles are visible at the start of the Runic Sequence and Twin Runes mini-games, to make them harder and more fun for all involved!
[*] Movement inputs are a little snappier. Also, on Android, dashing no longer cancels out your movement finger while using multitouch controls.
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[b]Quality of life changes[/b]
[list]
[*] Scene transitions now look smoother, and should fully Fade to Black! \m/
[*] Also, at the end of the game, the winner's name now shows up! This screen still needs some work, but this is an important first step!
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[b]Bug fixes[/b]
[list]
[*] We fixed a graphical glitch that would sometimes happen when a player switched from Medium or High to the Low quality setting on Android. No more freaky blue squares!
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[i]We feel like the game still needs some work on balancing the amount of life you get from flames, and the amount you win and lose from the mini-game battles, so that'll happen in the next update.[/i]