Gloam v0.30

[b]This update is a little smaller than usual as we have been kept busy working on our store pages. Go and look, there are now wicked gifs in our description![/b] [b]Gameplay[/b] [list] [*] We've now made picking up freshly spawned flames more reactive, woooosh! [*] We shortened the time that tiles are visible at the start of the Runic Sequence and Twin Runes mini-games, to make them harder and more fun for all involved! [*] Movement inputs are a little snappier. Also, on Android, dashing no longer cancels out your movement finger while using multitouch controls. [/list] [b]Quality of life changes[/b] [list] [*] Scene transitions now look smoother, and should fully Fade to Black! \m/ [*] Also, at the end of the game, the winner's name now shows up! This screen still needs some work, but this is an important first step! [/list] [b]Bug fixes[/b] [list] [*] We fixed a graphical glitch that would sometimes happen when a player switched from Medium or High to the Low quality setting on Android. No more freaky blue squares! [/list] [i]We feel like the game still needs some work on balancing the amount of life you get from flames, and the amount you win and lose from the mini-game battles, so that'll happen in the next update.[/i]