Gloam v0.27

[b]This update focuses on gameplay tweaks, and quality of life changes that make Gloam more enjoyable :)[/b] [b]Gameplay[/b] [list] [*] We now make sure that mini-games are exactly the same for each player in a duel. This wasn't previously the case for Magic Powder, Candle Keeper, or Enigma. [*] We increased the player movement speed to make the game more dynamic. [*] Increased invincibility time to incentivize players to split up and finds other adversaries more often. [*] Certain mini-games, that sometimes could be solved extremely quickly, should now require more clicks and be more fun to solve! [*] Also, candle flames are now picked up faster, so you can use the boost sooner. [/list] [b]Quality of life changes[/b] [list] [*] Added a small button to copy the room code to clipboard without having to reveal the code. Great for you streamers! [*] Mini-game names are now displayed during the countdown timer. [*] Added an animation to show player invincibility. [*] Added a shadow under ghost players so that they can more easily position themselves on runestones. [*] An icon showing which mini-game is being played is now displayed above the heads of the two battling players! [*] Slightly improved the visual appearance of the Candle Guy flame. [*] General UI improvements. [/list] [b]Bug fixes[/b] [list] [*] Stop player from moving around while clicking in the settings and admin menus. [*] Runestones should properly deactivate once there are only 2 players left. [/list]