Getting ready for the playtest

So, I've been working on the beta for a while now and I feel like it's getting close to ready for testing. The first round will be a closed beta, so only a select few will be able to play the game. This is so I can fix the biggest and most game breaking bugs before a lot of people start playing. I've been struggling a lot with Steam integration since I don't have a whole lot of knowledge about multiplayer games. This has been the biggest challenge for me the last month. This is also where most of the bugs will be discovered. Anyway, it seems to work okay for a closed beta. As some of you may know, I've quit my job. This is to allow me to take the time I need to work on the game. It's near impossible to work enough on it next to a 9-5, and I needed to take this step to allow the game to reach its full potential. I just have to work the last two weeks of February and then I can work full time on Fear the Phantom. I have big hopes for the game, and I believe it will be a great game to get me started in the game development career.