Get them while you can!

Hello everyone! I've been extremely busy cooking up a new gameplay trailer and making the Epilogue! But I still wanted to let you guys have a little Friday patch, mostly to fix some bugs with achievements, but the patch ended up ballooning a bit. I hope you have a great weekend! -Roope v0.57 All Episodes: - Replaced the initial flashlight in the replicator with a hammer - Fixed the sprite in the trophy menu for the machinegun to represent the one you unlock - Added a gas can for the matchbox unlock in the replicator - Tried a fix for the problem when picking up items immediately after they drop (from a display position or a container) - The trophies should now unlock better Hub: - Fixed the Episode 3 save deletion not hiding the photobooth sprite - The ceiling dweller shouldn’t fall down slowly anymore - Made sure the items don’t appear between the character sprites (this one’s for you Mahir!) - Fixed the hitbox irregularity with the second dweller form Episode 1: - Fixed the jarbabys sprites showing above water - Fixed the censor sheet at the altar not appearing (didn’t test, just assumed what was wrong with it, like I do with everything in my life which leads to many problems) - Reduced the radius the kids can reach hiding places and other places (was initially larger than the adults, now is the same, shouldn’t affect their ability to use anything) - Fixed the achievement for beating the episode not unlocking with a “bad good ending” - Made sure some of the stats get reseted for sure, this might’ve been the issue with the crown of thorns bleeding and scarecrow arriving earlier than he is meant to - Added a failure sound effect to the game in the attic - Made it so the torches get extinguished in the water - Increased Franks walking speed a bit so he shouldn’t get stuck in the well - Sharkboy shouldn’t jump so much anymore - Sharkboy should also get extinguished if burned when jumping Episode 2: - Another try at optimising things… - Fixed the movie buff achievement not unlocking - The elevators shouldn’t stay in the “blood mode” when you restart anymore - Reduced the amount of cops - The darkened floors now have a slight light that affects objects and characters - Once again I tried to stop the cops from snoring when awake… - Tried a fix for the hotel trolleys having a hitbox after being trashed Episode 4: - Gave the big mutant a censorbar for his dingus - Made it so if Frank has been aggroed, he will appear at locations more often, already angry - The fiends should now appear in greater numbers and won’t need as much provocation to appear after the first time