Big patch of fixes!

Hello everyone! I went through all the Episodes and did some fixing! I ended up with the longest list of patch-notes I've ever written (maybe some items could've been done in one line but it looks like I work harder if the list is longer!) (JK I'm burning myself out with the work and loving the smell of scorched flesh) Anyway, here's everything I did this week: v0.52 Title Screen: - Added a wobbly effect to the player selection menu, in the industry we call this “juicing”. All Episodes: - Changed some stuff here and there… - The pause menu will now mute the music - Fixed swinging the melee weapon knocking you out while flying a jetpack - Made the jetpack flames turn off if the character is using a path - Made the jetpack flames appear on the right layer when in a hiding place - Made the horror stab sound effect happen on characters even if they are not the active character (they just need to be close to the active one) Episode 1: - Fixed the adults not being able to use the boat - Made the mess in the kitchen more pronounced - Added a mop item (this might mess up some save files but I wanted to add a way to clean the kitchen) - You can now use the hammer to open the gun display - Trying to start the car after it has been crushed by the tree will now cause an explosion - Changed some audio in small items to reflect their size - Fixed a glitch happening when you carry one of the parents into the secret passage between the childrens rooms - Made the ambient sounds fade in at the start, instead of starting immediately when the level is loaded - Fixed the audio clipping annoyingly when rattling the cabinet in the shed - You can now stop the happy guitar music by playing the guitar item yourself - Made the floating leaves on the lake have more perspective shift - Fixed some pixels in the background islands - Added the “puzzle solved” jingle to various places, for sense of pride and accomplishment - Tweaked the hiding spot in the girls room so it doesn’t mess with the door - The enemies should now die from beheading with replicator items - Added a windy sound effect to the top of the treehouse - Fixed the statue being able to collide with things after it has been placed at the cellar - Added censors to the bad ending cutscene - Worked on the basement a bit, will tie things up with an achievement upon release - Fixed a coloring error in the fathers torso and head sprites when unclothed Episode 2: - Fixed the cosplayers still breathing after death - The meds and booze now increase insanity instead of lowering it, getting hit makes you more sober - You should now be able to attack the critics to make them escape. This should still be kinda hard to pull off. - Added invisible barriers to the outside of the Hotel when flying around with a jetpack - Tweaked the critic animations slightly - The graphical glitches when on the “group bed” should be fixed - Removed the tricycle from the level, it causes more problems than anything helpful so I’m putting it on ice for now… - Gave the machine guns some impact effects and added some smoke (including the ones the bikers use) - Fixed the shade difference in the skin of the clothed and nude sprites on some characters. - Lowered the volume and frequency of the player character reaction sounds - Worked on the newspaper item so it appears more natural when used, got rid of the eyeholes (even though I loved them) - Added a little fog to come under the teleporting cleaning cabinets - Gave the portal elevator at the bottom floor better animations - Added a sound effect for when the floor loses power and the lights shut off - Added sound effects for the cops sleeping - Added sound effects for the flies around the biker room doors - Gave the sleeping cops a snoring sound - Walt shouldn’t snap to every floor anymore when you go up or down Episode 3: - Fixed the episode 1 intro playing at the beginning - The dog will now go to sleep in the dogbed. It won’t stop it from transforming if it has been “tainted” - Gave the power generator better sounds - Added a bubbling sound effect to the blob container Episode 4: - Fixed a sprite appearing in front of the drivers head - Fixed the problem when trying to obtain the Guts sword - The camera will now zoom back in when selecting a character while driving the truck - Fixed the episode 1 intro playing at the beginning - There’s now a small chance for a town to have a shop - Random chance for cultist to appear during the last few enemy camps - Fixed a player character becoming unable to do stuff when playing around with the turret - Hopefully fixed an issue with player 2 trying to use the turret - Tent interiors should now show the correct sprite - Fixed the area buildings disappearing during a transition to another area - Added a sound effect to jumping on the turret - Added sound effects to getting in and out of the truck - Gave the NPCs a slight walking sound - Added a little sound effect to the NPC speechbubbles - Added gore sounds to the enemies - Fixed some issues with the enemy music taking too long to be able to start again Lakeview Cabin 1: - Made sure the beartrap hurts you instead of the shotgun if you run over it when armed