Gestalt v1.0.1 | Patch Notes

Gestalt: Steam & Cinder

Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.

A patch for Gestalt: Steam and Cinder has been released and includes the following changes and fixes. [list] [*] Fixed a soft locking issue caused by talking to Eniac before talking to Marlowe in Charon's Hut when returning with Charon's Ring. Simply talking to Marlowe a second time will resolve the issue for players who've encountered this issue in their play through. [*] Fixed the Bounty Board Durandals' names not being properly localised. [*] Fixed the ordering of doors on the map for internal rooms [/list] This patch is mainly a hot-fix patch to address a soft locking issue players have been experiencing. A few bonus fixes were also thrown into the mix. We are working on a larger patch to come in the following week to address more minor issues players have experienced. [b]Note:[/b] You can report any issues or feedback after this patch [url=https://metamorphosisgames.atlassian.net/servicedesk/customer/portal/1]here[/url] or in our [url=https://discord.com/invite/qMepFa9TmP]community Discord server[/url]. Please include as much detail as you can about the issue to help us better resolve the issues you are having. Thank you for playing our game! The Gestalt Development Team