GeoDepths Update 1.2 & Dev Log #15

Hi all! Update 1.2 is available now to play on the main Steam branch! Featuring new depths, caves, resources, collectables, machines, and whole new ending! [url=discord.gg/tv9XvXB5n6]Join the discord[/url] to send any feedback or bug reports. Check out the dev log to see all the changes. [previewyoutube=_dnqs1_lFdc;full][/previewyoutube] Detailed Change Log [list] [*] Expanded 800m depth level to be a fully mineable level. [*] Added 800m depth caves and scannables. [*] Added new resources to be found at 800m depth. [*] Added new 1000m depth level, with special endgame caves and resources. [*] Added a third ending, including a Steam achievement. [*] Added a fourth alien artifact that is required to access the ending cave. [*] Added alien logs. [*] Added two new 800m depth level cave terrariums to the Item Dispenser. [*] Added alien style models to the Item Dispenser. [*] Tweaked drill upgrades to incorporate new higher-level resources. [*] Added buildable Map Table. [*] Added buildable Auto Drill Machine. [*] Made PDA open to log when it's scanned. [*] Added more HUB and Drill music tracks. [*] Added Critical Mining Drill tool. [*] Made the gems added in 1.1 scanned by default (so they're not required to be found for 100% completion). [*] Changed the gems to spawn in the main maps as well as the unstable passage maps. [*] Added in-game time tracking to saves, so you can see how long a save has been played (only for 1.2 saves). [*] Fixed problem in Tangle Trouble cave when FOV is not the default. [*] Improved performance of power terminal graph. [*] Plus several minor changes and fixes. [/list]