GeoDepths Update 1.2 & Dev Log #15

GeoDepths

Pilot your drill deep below the surface of a remote planet, to mine ore to refine into resources, which will be used in drill upgrades and construction of your homebase. Upgrades will allow you to drill deeper to find more types of ores. Explore caves to uncover mysteries and secrets.

Hi all! Update 1.2 is available now to play on the main Steam branch! Featuring new depths, caves, resources, collectables, machines, and whole new ending! [url=discord.gg/tv9XvXB5n6]Join the discord[/url] to send any feedback or bug reports. Check out the dev log to see all the changes. [previewyoutube=_dnqs1_lFdc;full][/previewyoutube] Detailed Change Log [list] [*] Expanded 800m depth level to be a fully mineable level. [*] Added 800m depth caves and scannables. [*] Added new resources to be found at 800m depth. [*] Added new 1000m depth level, with special endgame caves and resources. [*] Added a third ending, including a Steam achievement. [*] Added a fourth alien artifact that is required to access the ending cave. [*] Added alien logs. [*] Added two new 800m depth level cave terrariums to the Item Dispenser. [*] Added alien style models to the Item Dispenser. [*] Tweaked drill upgrades to incorporate new higher-level resources. [*] Added buildable Map Table. [*] Added buildable Auto Drill Machine. [*] Made PDA open to log when it's scanned. [*] Added more HUB and Drill music tracks. [*] Added Critical Mining Drill tool. [*] Made the gems added in 1.1 scanned by default (so they're not required to be found for 100% completion). [*] Changed the gems to spawn in the main maps as well as the unstable passage maps. [*] Added in-game time tracking to saves, so you can see how long a save has been played (only for 1.2 saves). [*] Fixed problem in Tangle Trouble cave when FOV is not the default. [*] Improved performance of power terminal graph. [*] Plus several minor changes and fixes. [/list]