General Fixes and better flow in Snake Mode

Of Mice and Moggies

Catch cute little animals in this logic puzzle game. Keep coming up with new ways to trap them or play them off against each other. To catch a lizard you have to think like a lizard!

[h2]Heyho,[/h2] we are staying busy and got some improvements and fixes. A big thanks to you for the great bug reports, i'll note the reporter behind the note :) [h3]Improvements[/h3] [list] [*] improved beach and hot spring area visually [*] snake mode now plays ambience instead of music (music is too short to play constantly there) [*] snake mode movement changed to a constant delay between moves. Before, catching a mouse took more time than a normal move, which could throw off your timing. [/list] [h3]Fixes[/h3] [list] [*] fixed wrong control hint in editor (thanks @Seahorse) [*] fixed levelpad for snake mode making an entry mutliple times (thanks @Seahorse) [*] fixed a bug where a restart after winning a level would mess with the best known solution (thanks @Puffin) [*] in snake mode, moles should disappear between stages and never appear inside the grid [*] snake highscore now shows your name for your score instead of "Rene". Which is my name, and which was hard coded. When testing the "your highscore entry shows your name"-feature looked good to me ;) [*] snake highscore now also shows your name on the very first time it enters the leaderboard. Previously it only showed if you did reload the board. Thank you Pete for reporting it, i'm glad to say your score got saved, it just didn't show on your board. [/list] [h3]That's next[/h3] [list] [*] visually improve all the bridges on the campaign map (still look rough) [*] Minigame #3, hopefully [*] i'm pondering over reducing the relevance of the rank and only have a solved/not solved state, with the [i]best solution[/i] only being informative [/list] [h3]Let me know if you'd like to see something improved, added or removed :)[/h3]