#8 - Small Update: Backend Fixes and new Artwork

Of Mice and Moggies

Catch cute little animals in this logic puzzle game. Keep coming up with new ways to trap them or play them off against each other. To catch a lizard you have to think like a lizard!

[h2]Hello again,[/h2] there were a few issues with space characters, both in player names and level names. The result was that some counts were wrong, like community levels showing 5 people solved the level, while it was actually 10. It also impacted the hall of fame, which players with a space in their name couldn't enter. I'm not sure when this issue appeared, because this worked fine in april. In any case this is fixed now both in the backend and in the game. As our current main project, we're developing Dome Romantik. I'm the bottleneck there right now, so Anne had some time to do something else. She gave the Steam artwork for Moggies another try, we hope you like it :) [img]{STEAM_CLAN_IMAGE}/39296734/2657683b1c940142cdaaa5cb0480233f70333614.png[/img] I also want to spotlight a new community level from tuure. He made 3 very good levels already, but this one is pretty crazy - check out the move count. The level doesn't look so bad, does it? But it's very challenging, i haven't solved it myself yet. I also like his other levels also a lot, because they do something i didn't think of in the months developing the game, while being in the same style as the campaign (only a few elements on the puzzle). [img]{STEAM_CLAN_IMAGE}/39296734/e6b17ddec8ab2e24dd5fc9a549d50ed0db96abff.png[/img] [h3]Fixes[/h3] [list] [*] fixed players not being able to enter the hall of fame, if their name containes a space [*] fixed play counts and level ratings of community levels not being registered, if the level name or user name contains a space [/list] [h3]That's it for this time. Have fun :)[/h3]